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Releases: Sacchan-VRC/SaccFlightAndVehicles

Small Update 1.8.1

16 Feb 22:05

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Added SH-3 Helicopter
SyncScript now uses NetworkEventsWithParametersand and includes a teleport function
Missile tracking improvements
Many small fixes

Medium Update 1.8.0

18 Dec 13:29

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Added SF-2 and SaccBalloon
Rewritten damage system networking to use NetworkEventsWithParameters
Added expanding shockwaves to explosive weapons
Improved ground vehicle handling, fixed some wheel physics issues
Added ability to use the same weapon scripts from different function dials
Added Center of Thrust, Center of Lift, and Center of Drag transforms
Added rotation calibration to seats

Hotfix update 1.71

29 Mar 01:41

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Fix a bug that caused ownership transfer to cause G calculation to break
Fix multiple issues with Radio / PTT mode / Passenger mode
Fix DFUNC_AAM crashing in handheld mode (stinger)
Fix AGM target point desyncing if locked on to your vehicle by somebody else

Edit:
1.71a: add missing intended feature: PTT Toggle Default On

Large Update 1.7

21 Mar 22:33

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Planes can be shot down instead of instantly exploding
Overhauled car physics
Added tank support and prefab + simple armor system
New prefabs: Tank, Drone, UFO, Stuntplane, Pistol, Rifle, Javelin, AI AAGun
New Accessory prefabs: Vehicle Teleporter, WalkieTalkie, Air Show Camera
Rewrite of passenger functions system, more multicrew possibilities
Lift surface system for creators
CCIP for bombs (thx KitKat)
DFUNC Dial creator menu item
Almost every system has had bug fixes and improvements

Hotfix Update 1.64

09 Jun 02:45

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Fixed bug that made ground vehicles not enter sleep mode if ownership taken by prev. owner leaving
Fixed bug where weapons with increased damage where doing +1 damage level locally
Increased damage of bombs and AGMs

Medium Update 1.63

10 May 02:07

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Added Biplane, Grappling Hook
Loop races + Race scoreboard
Radio channels
Fix a wheel physics issue (vehicles more stable)
Fix network sleep issue with ground vehicles
SyncScript initialization fix
Fix haptics issue on SeaVehicle
Vehicle teleporter

Small Update 1.62

04 Feb 16:27

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Many bug fixes
Grappling hook code improvements
Blocking players and respawning their plane no longer possible
Thumbstick steering option for cars
Animator boolean for 'invehiclesounds'

Medium Update 1.61

05 Dec 18:23

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SF-1 and SH-1 now use SkinnedMeshRenderer/bones
Big improvement to vehicle sync smoothness
New vehicles: SH-1, ST-Thunder, S-GRVR
New vehicle functions: Grapple, 3DThrust, Consent
Radio scripts added
Added remote vehicle enterer
Vehicle seat yaw calibration
Improved Limits functionality

Large Update 1.6

19 Jul 21:56

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Large Update 1.6
Added ground vehicle code and 3 car prefabs
Added some editor scripts to make life a bit easier
New vehicle menu
Small improvements to syncscript smoothness
Can now turn full 180 degrees in desktop mode while in vehicles (Thanks iffn!)
New vehicle guide
Now possible to set gun damage
A lot of missile code updates: notching, mimicking FOX-1-2-3 now possible
Vehicles can now stay 'on' after exiting if 'Auto Engine Start' is disabled
Weapons now use object pools
-Hundreds of small fixes and updates

Small Update 1.51

03 Dec 08:29

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Stopped using reserved2 layer (planes falling through floor)
SaccFlight menu started (Rename layers option)
AGMs can lock moving targets
Added splash effect for missiles hitting water
'Throw' variable to give missiles initial launch speed
Syncscript improvement (less jerky when watching someone crash/enter catapult)
Syncscript now has a proper 'slow mode' that smooths properly
Hoverbike stops hovering when out of fuel
Added 'dead' bool to animators
Stopped 'pitchdown' related physics from effecting yaw
SS-1 (boat) now sinks with physics rather than animation
All vehicles move their pivots to CoM on start, to improve rotation sync