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2 changes: 1 addition & 1 deletion Prowl.Runtime/Components/MeshRenderer.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// This file is part of the Prowl Game Engine
// This file is part of the Prowl Game Engine
// Licensed under the MIT License. See the LICENSE file in the project root for details.

using System.Collections.Generic;
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4 changes: 2 additions & 2 deletions Prowl.Runtime/Rendering/Shaders/ShaderPass.cs
Original file line number Diff line number Diff line change
Expand Up @@ -112,8 +112,8 @@ public bool TryGetVariantProgram(Dictionary<string, bool>? keywordID, out Graphi
}
}

frag = frag.Insert(0, $"#version 450\n");
vert = vert.Insert(0, $"#version 450\n");
frag = frag.Insert(0, $"#version 410\n");
vert = vert.Insert(0, $"#version 410\n");


Debug.Log("Compiling shader pass " + Name + " with keywords: " + keywords);
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