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Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1474.ninja_kunai/attack/1.trigger
#
#
#
# @within tag/function asset:artifact/attack

# storage asset:idのhotbarに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{hotbar:[1474]} run function asset:artifact/1474.ninja_kunai/attack/2.check_condition
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#> asset:artifact/1474.ninja_kunai/attack/2.check_condition
#
# 神器の発動条件をチェックします
#
# @within function asset:artifact/1474.ninja_kunai/attack/1.trigger

# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/hotbar
# 他にアイテム等確認する場合はここに書く

# CanUsedタグをチェックして3.main.mcfunctionを実行する
execute if entity @s[tag=CanUsed] run function asset:artifact/1474.ninja_kunai/attack/3.main
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
#> asset:artifact/1474.ninja_kunai/attack/3.main
#
# 神器のメイン処理部
#
# @within function asset:artifact/1474.ninja_kunai/attack/2.check_condition

# Effect削除
data modify storage api: Argument.ID set value 385
function api:entity/mob/effect/remove/from_id
function api:entity/mob/effect/reset
Original file line number Diff line number Diff line change
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#> asset:artifact/1474.ninja_kunai/damage_from_entity/1.trigger
#
#
#
# @within tag/function asset:artifact/damage/from_entity/

execute if data storage asset:context id{hotbar:[1474]} run function asset:artifact/1474.ninja_kunai/damage_from_entity/2.check_condition
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
#> asset:artifact/1474.ninja_kunai/damage_from_entity/2.check_condition
#
#
#
# @within function asset:artifact/1474.ninja_kunai/damage_from_entity/1.trigger

# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/hotbar
# 他にアイテム等確認する場合はここに書く

# CanUsedタグをチェックして3.main.mcfunctionを実行する
execute if entity @s[tag=CanUsed] run function asset:artifact/1474.ninja_kunai/damage_from_entity/3.main
Original file line number Diff line number Diff line change
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#> asset:artifact/1474.ninja_kunai/damage_from_entity/3.main
#
#
#
# @within function asset:artifact/1474.ninja_kunai/damage_from_entity/2.check_condition

# Effect削除
data modify storage api: Argument.ID set value 385
function api:entity/mob/effect/remove/from_id
function api:entity/mob/effect/reset
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
#> asset:artifact/1474.ninja_kunai/dis_equip/
#
# 装備を外した時に外した部位にのみのidが入った状態でトリガーされる
#
# @within tag/function asset:artifact/dis_equip

execute if data storage asset:context id{hotbar:[1474]} run function asset:artifact/1474.ninja_kunai/dis_equip/main
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
#> asset:artifact/1474.ninja_kunai/dis_equip/main
#
# 装備を外した時のメイン処理
#
# @within function asset:artifact/1474.ninja_kunai/dis_equip/

# Effect削除
data modify storage api: Argument.ID set value 385
function api:entity/mob/effect/remove/from_id
function api:entity/mob/effect/reset
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
#> asset:artifact/1474.ninja_kunai/give/1.trigger
#
# 神器の取得処理の呼び出し時に実行されるfunction
#
# @within tag/function asset:artifact/give

execute if data storage asset:context {id:1474} run function asset:artifact/1474.ninja_kunai/give/2.give
Original file line number Diff line number Diff line change
@@ -0,0 +1,70 @@
#> asset:artifact/1474.ninja_kunai/give/2.give
#
# 神器の作成部 ここでID等を定義する
#
# @user
# @within function asset:artifact/1474.ninja_kunai/give/1.trigger

# 神器の説明や消費MPなどをここで設定する。
# 最後にasset:artifact/common/giveを実行することで入手可能。

# 神器のID (int) スプレッドシートの値を入れる
data modify storage asset:artifact ID set value 1474
# 神器のベースアイテム
data modify storage asset:artifact Item set value "minecraft:stick"
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text": "忍びのクナイ"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text": "戦闘中、最初にこの神器で攻撃すると威力が上昇する。"}', '{"text": "また、背後からの攻撃でも威力が上昇する。"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}'
# data modify storage asset:artifact ConsumeItem.Count set value 1
# data modify storage asset:artifact ConsumeItem.Extra set value
# 使用回数 (int) (オプション)
# data modify storage asset:artifact RemainingCount set value
# 神器を発動できるスロット (string) Wikiを参照
data modify storage asset:artifact Slot set value "mainhand"
# 神器のトリガー (string) Wikiを参照
data modify storage asset:artifact Trigger set value "onAttackByMelee"
# 神器の発動条件 (TextComponentString) (オプション)
# data modify storage asset:artifact Condition set value
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.Damage set value "80-250"
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.AttackType set value [Physical]
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.ElementType set value [None]
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.BypassResist set value
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.IsRangeAttack set value
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.AttackRange set value
# MP消費量 (int)
data modify storage asset:artifact MPCost set value 10
# MP必要量 (int) (オプション)
# data modify storage asset:artifact MPRequire set value
# MP回復量 (int)
# data modify storage asset:artifact MPHealWhenHit set value
# 神器のクールダウン (int) (オプション)
# data modify storage asset:artifact LocalCooldown set value
# 種別クールダウン ({Type: string, Duration: int}) (オプション)
data modify storage asset:artifact TypeCooldown.Type set value "shortRange"
data modify storage asset:artifact TypeCooldown.Duration set value 15
# グローバルクールダウン (int) (オプション)
# data modify storage asset:artifact SpecialCooldown set value
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableCooldownMessage set value
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableMPMessage set value
# 破壊時の音を鳴らさないかどうか (boolean) (オプション)
# data modify storage asset:artifact DisableBreakSound set value
# 装備スロット (string) (オプション)
data modify storage asset:artifact Equipment.Slot set value "hotbar"
# 扱える神 (string[]) Wikiを参照
data modify storage asset:artifact CanUsedGod set value ['Nyaptov', 'Rumor']
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション)
# data modify storage asset:artifact CustomNBT set value {}

# 神器の入手用function
function asset:artifact/common/give
Original file line number Diff line number Diff line change
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#> asset:artifact/1474.ninja_kunai/register
#
# 神器プールへの登録処理
#
# @within tag/function asset:artifact/register

data modify storage asset:artifact RarityRegistry[3] append value [1474]
data modify storage asset:artifact RarityRegistryWithColor.Red[3] append value [1474]
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
#> asset:artifact/1474.ninja_kunai/tick/1.trigger
#
#
#
# @within tag/function asset:artifact/tick

execute if data storage asset:context id{hotbar:[1474]} run function asset:artifact/1474.ninja_kunai/tick/2.check_condition
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
#> asset:artifact/1474.ninja_kunai/tick/2.check_condition
#
#
#
# @within function asset:artifact/1474.ninja_kunai/tick/1.trigger

# IDを指定
data modify storage asset:artifact TargetID set value 1474
# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/hotbar
# 他にアイテム等確認する場合はここに書く
execute if predicate lib:in_battle run tag @s remove CanUsed

# CanUsedタグをチェックして3.main.mcfunctionを実行する
execute if entity @s[tag=CanUsed] run function asset:artifact/1474.ninja_kunai/tick/3.main
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
#> asset:artifact/1474.ninja_kunai/tick/3.main
#
#
#
# @within function asset:artifact/1474.ninja_kunai/tick/2.check_condition

# Effect385付与
data modify storage api: Argument.ID set value 385
function api:entity/mob/effect/give
function api:entity/mob/effect/reset
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1474.ninja_kunai/trigger/1.trigger
#
# 指定したイベントタイミングで実行されるfunction
#
# @within tag/function asset:artifact/**

# storage asset:idのmainhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{mainhand:1474} run function asset:artifact/1474.ninja_kunai/trigger/2.check_condition
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
#> asset:artifact/1474.ninja_kunai/trigger/2.check_condition
#
# 神器の発動条件をチェックします
#
# @within function asset:artifact/1474.ninja_kunai/trigger/1.trigger

# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/mainhand
# 他にアイテム等確認する場合はここに書く

# CanUsedタグをチェックして3.main.mcfunctionを実行する
execute if entity @s[tag=CanUsed] run function asset:artifact/1474.ninja_kunai/trigger/3.main
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
#> asset:artifact/1474.ninja_kunai/trigger/3.1.backstab
#
#
#
# @within function asset:artifact/1474.ninja_kunai/trigger/3.main

# ダメージ加算
scoreboard players add $Damage Temporary 70

# 演出
execute at @e[type=#lib:living_without_player,tag=Victim,distance=..5,limit=1] anchored eyes run particle crit ~ ~ ~ 0.1 0.5 0.1 0.5 35
playsound entity.wither_skeleton.death player @a ~ ~ ~ 1 2
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
#> asset:artifact/1474.ninja_kunai/trigger/3.2.first_strike
#
#
#
# @within function asset:artifact/1474.ninja_kunai/trigger/3.main

# ダメージ加算
scoreboard players add $Damage Temporary 100

# 演出
execute at @e[type=#lib:living_without_player,tag=Victim,distance=..5,limit=1] run particle damage_indicator ~ ~ ~ 0 0 0 0.5 15
playsound item.trident.throw player @a ~ ~ ~ 2 2
playsound item.shovel.flatten player @a ~ ~ ~ 2 0.5
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
#> asset:artifact/1474.ninja_kunai/trigger/3.main
#
# 神器のメイン処理部
#
# @within function asset:artifact/1474.ninja_kunai/trigger/2.check_condition

#> Private
#@within function asset:artifact/1474.ninja_kunai/trigger/**
#declare score_holder $Damage

# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う
function asset:artifact/common/use/mainhand

# ここから先は神器側の効果の処理を書く
# 最初にダメージをスコアで設定
scoreboard players set $Damage Temporary 80
# 後ろから攻撃したなら+70
execute at @e[type=#lib:living_without_player,tag=Victim,distance=..5] rotated ~ 0 positioned ^ ^ ^50 unless entity @s[distance=..50] at @p[tag=this] run function asset:artifact/1474.ninja_kunai/trigger/3.1.backstab
# Effect385が付与されているなら+100
data modify storage api: Argument.ID set value 385
function api:entity/mob/effect/get/from_id
execute if data storage api: Return.Effect run function asset:artifact/1474.ninja_kunai/trigger/3.2.first_strike

# $Damageから引数に代入
execute store result storage api: Argument.Damage float 1.0 run scoreboard players get $Damage Temporary
data modify storage api: Argument.AttackType set value "Physical"
function api:damage/modifier
execute as @e[type=#lib:living_without_player,tag=Victim,distance=..5,sort=nearest,limit=1] run function api:damage/
function api:damage/reset

# 演出
playsound item.trident.hit player @a ~ ~ ~ 2 1
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
#> asset:effect/0385.latency/_/register
#
#
#
# @within tag/function asset:effect/register

execute if data storage asset:context {id:385} run function asset:effect/0385.latency/register
39 changes: 39 additions & 0 deletions Asset/data/asset/functions/effect/0385.latency/register.mcfunction
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
#> asset:effect/0385.latency/register
#
# Effectのデータを指定
#
# @within function asset:effect/0385.latency/_/register

# ExtendsSafe (boolean) (default = false)
# data modify storage asset:effect ExtendsSafe set value true
# ID (int)
data modify storage asset:effect ID set value 385
# 名前 (TextComponentString)
data modify storage asset:effect Name set value '{"text": "潜伏"}'
# 説明文 (TextComponentString[])
data modify storage asset:effect Description set value ['{"text": "忍びのクナイの攻撃力が上昇する"}']
# 効果時間 (int) (default = API || error)
data modify storage asset:effect Duration set value 2147483647
# スタック (int) (default = API || 1)
# data modify storage asset:effect Stack set value
# 効果時間の操作方法 (default = API || "replace")
# data modify storage asset:effect DurationOperation set value
# スタックの操作方法 (default = API || "replace")
# data modify storage asset:effect StackOperation set value
# 最大効果時間 (int) (default = 2147483647)
# data modify storage asset:effect MaxDuration set value
# 最大スタック (int) (default = 2147483647)
# data modify storage asset:effect MaxStack set value
# 悪い効果か否か (boolean)
data modify storage asset:effect IsBadEffect set value false
# 死亡時のエフェクトの処理 (default = "remove")
# data modify storage asset:effect ProcessOnDied set value
# 消すのに必要なレベル (int) (default = 1)
data modify storage asset:effect RequireClearLv set value 3
# エフェクトをUIに表示するか (boolean) (default = true)
# data modify storage asset:effect Visible set value
# エフェクトのスタックををUIに表示するか (boolean) (default = true)
data modify storage asset:effect StackVisible set value false

# フィールド
# data modify storage asset:effect Field set value {}
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/artifact/attack.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1474.ninja_kunai/attack/1.trigger",
"asset:artifact/1534.drop_in_the_bucket/trigger/1.trigger",
"asset:artifact/1327.lunatic_torch/trigger/1.trigger",
"asset:artifact/1308.magnifier_of_detective_girl/trigger/1.trigger",
Expand All @@ -13,4 +14,4 @@
"asset:artifact/0664.soul_fire_armor/attack/1.trigger",
"asset:artifact/0724.oblivious_snow/attack/1.trigger"
]
}
}
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/artifact/attack/melee.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1474.ninja_kunai/trigger/1.trigger",
"asset:artifact/1269.apocalypse/trigger/1.trigger",
"asset:artifact/1209.sinful_scythe/trigger/1.trigger",
"asset:artifact/1282.ice_axe/trigger/1.trigger",
Expand Down Expand Up @@ -73,4 +74,4 @@
"asset:artifact/0672.aurora_blade/trigger/1.trigger",
"asset:artifact/0745.blade_of_whirlwind/trigger/1.trigger"
]
}
}
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1474.ninja_kunai/damage_from_entity/1.trigger",
"asset:artifact/1311.yearning_rose/damage_from_entity/1.trigger",
"asset:artifact/0554.catastrophe/damage_entity/1.trigger",
"asset:artifact/1141.bell_of_courage/trigger/1.trigger",
Expand Down
1 change: 1 addition & 0 deletions Asset/data/asset/tags/functions/artifact/dis_equip.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1474.ninja_kunai/dis_equip/",
"asset:artifact/1430.shield_of_fate/trigger/dis_equip/",
"asset:artifact/0772.dolphin_amulet/trigger/dis_equip/",
"asset:artifact/1409.mana_charm/trigger/dis_equip/",
Expand Down
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/artifact/give.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1474.ninja_kunai/give/1.trigger",
"asset:artifact/1562.tsukimi_dango/give/1.trigger",
"asset:artifact/1430.shield_of_fate/give/1.trigger",
"asset:artifact/1453.frost_flake_bow/give/1.trigger",
Expand Down Expand Up @@ -540,4 +541,4 @@
"asset:artifact/0735.collision_plate/give/1.trigger",
"asset:artifact/0745.blade_of_whirlwind/give/1.trigger"
]
}
}
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