Cold Tall Mountain Variant - #3017
Conversation
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are these taller mountains? |
no, they are about the same height and will replace the current ones |
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ah |
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@careeoki if you could take a look at this at some point that would be appreciated. |
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#3010 should be reviewed first, since this is like a variant of it |
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Any suggestions for music for this variant, I think that it would be neat if the two different mountain types had two different tracks. |
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I'll be updating this to include the height changes I've made on the other PR later today. |
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@careeoki I've updated this PR to match the other one with height and other changes that should be parallel between this and the other one. |
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Alright, I know you're not gonna like what I'm gonna say, but for making snowy biomes like this I think we should wait for #1364
I really do not like how snowy-forest type biomes look when there's snow on the ground but the trees are completely bare. It just looks wrong.
I would be okay with it if there was just significantly less trees here.
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honestly I just put this in because I didn't want to put the tall mountain with trees on a cold mountain without them. I don't really care how many there are. I can change tree count or just switch it to generate on an already in game mountain.
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The tall mountain itself looks fine.
One thing I liked about your temperate tall mountain is how distinct the different layers were. Obviously you don't have as many blocks to work with here, but something simple like having big icicles on the higher slopes, similar to the peak biome, would be cool.
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Also, I think these biomes should be in cubyz:tall_mountain/cold/ rather than a seperate folder
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You should remove these changes as to not cause conflicts with #3098
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Also you are failing the format check because you have spaces instead of tabs. |
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Actually, one more thing, please add .pine and .snowy tags here
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Done(I did sync this time)
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Please put it in a cave! |
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I've fixed the ravine with some keep original terrain and the flat summit should be fixed. The steepness is the same for the other tall mountain so I don't think it should be excluded if the other one got merged. Also there isn't a way to make it much less steep without making it shorter or wider, I've done a lot of experiments. |
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Is there any reason why we can't make it wider? |
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ok, it seems the steep one was just an edge case, I checked again and they don't look as steep. |
…ught it was to common
| .parentBiomes = .{ | ||
| .{ | ||
| .id = "cubyz:cold_mountains", | ||
| .chance = 0.55, |
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I'd suggest to set the chance to , in my opinion the base biome isn't all that interesting without the mountain in the center.
| .chance = 0.55, | |
| .chance = 1, |
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Could you please rebase your PR and check for new errors when launching a game? |
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Alright hopefully what codemob told me to do was correct. |




This is another mountain update, adding a cold variant and splitting up the rather large PR that it was before.