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Still crashes for me: Looks like some nasty C variable argument list to me. |
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That's a sketchy thing that the quake vm does. It copies a fixed number of arguments into the vm (12, I think) and then figures out how many it actually needs later. I meant to ignore this by including |
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This fixes #54.
Compiling with ASan makes it easier to find memory errors. Previously the game would compile with ASan but immediately crash if run.