- BindlessSceneViewer
- Crashes with error below when GPU draw call generation is unchecked, even when gpu is not really out of memory
[mvk-error] VK_ERROR_OUT_OF_DEVICE_MEMORY: Lost VkDevice after MTLCommandBuffer "vkQueueSubmit MTLCommandBuffer on Queue 0-0" execution failed (code 3): Caused GPU Address Fault Error (0000000b:kIOGPUCommandBufferCallbackErrorPageFault)
ERROR (SwapChainVK.hpp:356) - VK::Apple M2 Max - AcquireNextTexture(): vkAcquireNextImageKHR returned -4
- Readback
- Half of the tooltip is not showing, was fine before (MoltenVK related?)
- Wrapper
MoltenVK did not release a new version yet so Vulkan SDK still does not have an implementation for vkGetDeviceBufferMemoryRequirements. Also if we can determine a fixed location for libvulkan.dylib on macOS that would be better instead of manually pointing to VulkanSDK path, maybe we can use VulkanSDK env vars?
MoltenVK did not release a new version yet so Vulkan SDK still does not have an implementation for vkGetDeviceBufferMemoryRequirements. Also if we can determine a fixed location for libvulkan.dylib on macOS that would be better instead of manually pointing to VulkanSDK path, maybe we can use VulkanSDK env vars?