feat: color palettes - #787
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… pak fixes New upstream features merged: - Color palettes: 18 bundled palettes + user-loadable palette dir (LoveRetro#787) - FN1/FN2/HOME can now launch user-assigned tool paks (LoveRetro#788) - Keep device awake while connected as USB gadget (LoveRetro#783) - RetroAchievements identification for custom paks and multi-system emulators (LoveRetro#775) - Brick Pro rumble limited to 2.5V (was 3.3V, too strong) - Align Brick/Pro rumble strength Conflict resolutions (C++20 branch vs upstream): - nextui.cpp: kept RAII core::SurfacePtr, took upstream THEME_COLOR7 for preview fill - minput.c: kept GFX_getFonts() and pad-> accessors, took upstream button rendering (ALT_BUTTON_TEXT_COLOR, text_color local, GFX_blitAssetColor, THEME_COLOR2 for sticks) - tg5040 platform.c: accepted conditional MAX_VOLTAGE for Brick Pro; RUMBLE_PATH not needed (branch uses deviceModel->rumble_gpio_path from DeviceDescriptor)
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Let users pick from predefined, file-based color themes (shippable + community-shareable)
while keeping full per-color custom editing. A theme = the 7 UI colors (color1–7).
File format
Reuse the existing
key=value/colorN=0xRRGGBBAAsyntax (parser already exists —parseHexColor, accepts RGB and RGBA). One theme = one.txtfile.version== theme-format version (start at1). Lets us extend the schema later(e.g. add font/radius). Missing
version⇒ treat as1. A theme whoseversionexceeds the max we support is skipped entirely (not listed, not applied).
name== display label (fallback: filename minus extension, underscores→spaces).Storage layout — dual folders
skeleton/SYSTEM/res/themes/*.txt(→RES_PATH/themes,controlled, survives updates, not meant to be user-edited).
SDCARD_PATH/Palettes/*.txt(top-level, visible,survives settings reset). Add
skeleton/BASE/Palettes/with a short README explainingthe file format so users can author/share.
source (built-in vs user).