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Track overtime results separately from regulation results when |overtime=true is set. Swiss matches are scored 3/2/1/0 (regulation win, overtime win, overtime loss, regulation loss), with no points for matches that are not finished. A game counts as overtime when more rounds than the wiki's configured regulation rounds (set for Rainbow Six) were played. This is detected per game, as match scores are maps won. Overtime standings therefore require Bo1 matches. The matches and games columns show W - OTW - OTL - L when overtime is tracked. Match tiebreakers and Buchholz count overtime results as wins and losses. The new gamediffregulation tiebreaker (legacy: 'no ot diff') ignores overtime games. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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What
Overtime mode for standings (
|overtime=true), configured for R6 (regulationRounds = 12):W - OTW - OTL - L; stored match W/L stay regulation-only with OT inscoreboard.overtimegamediffregulationtiebreaker (legacyno ot diff)How it was tested
busted