Widows file dialogue#777
Conversation
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Thanks! I'm looking through this as I have time |
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I'll come back to this tonight, sorry for the delay |
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@BrentFarris no worries, we are all busy did some thinking. maybe we should not add the advanced stuff (advanced options and limiting selection). It adds an unproportional amount of code for functionality that will rarely be used, if not never. But its your call to make |
I'd be in favor of reducing the complexity (not doing the advanced stuff). It can always be added if it's absolutely necessary. I'm always in favor of starting off simple and building out what is actually needed/required. Are you interested in removing that stuff for this branch/PR, or is that something you'd prefer that I stripped out myself? |
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are you fimiliar enough with the code to strip it? if so, go for it 👍 |
I'm sure it's not too hard to pick up on what's going on and strip it myself. Though it might be a bit longer for me to get around to it. I've been working off my bucket list recently hah |
pr summary:
filedialoguedetails:
Rootis set, folder navigation is blocked outside that root and accepted selections are validated before results are returnedCurrentDirectoryis used only when it is insideRoot; otherwise the dialog starts fromRootNOTE: I included some demo code in
editor_game_interface.goso you can test the dialogs when running the editor. that code should be removed before mergeNOTE: add missing tag for filedrop in run file and docs