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[CI] CI - Actionlint / actionlint — Failed
6Level 6Level 6bugSomething isn't workingSomething isn't workingciCI/CD and GitHub ActionsCI/CD and GitHub ActionsStatus: Open.#16555 In KBVE/kbve;[CI] CI - Unreal Build (game) / chuckgame — Failed
6Level 6Level 6bugSomething isn't workingSomething isn't workingciCI/CD and GitHub ActionsCI/CD and GitHub ActionsStatus: Open.#16524 In KBVE/kbve;- Status: Open.#16494 In KBVE/kbve;
windows-builder VM unschedulable: node out of CPU requests, Win64 client build skipped
bugSomething isn't workingSomething isn't workingStatus: Open.#16475 In KBVE/kbve;- Status: Open.#16368 In KBVE/kbve;
- Status: Open.#16357 In KBVE/kbve;
[ESP32] C6 display: Wi-Fi join and BBS telnet dial-up landed, terminal renderer and input next
enhancementNew feature or requestNew feature or requestrustRust language relatedRust language relatedtodoThis issue is slated for progression.This issue is slated for progression.Status: Open.#16172 In KBVE/kbve;- Status: Open.#16119 In KBVE/kbve;
- Status: Open.#16067 In KBVE/kbve;
Isometric: pixel-swim fix roadmap (shadow texel snapping first)
backlogThis issue is postpone.This issue is postpone.Status: Open.#15771 In KBVE/kbve;ARPG: death, surface respawn, and lootable corpses (PvE+PvP)
backlogThis issue is postpone.This issue is postpone.Status: Open.#15770 In KBVE/kbve;behavior_statetree: phased NpcTickHandler boundary refactor
backlogThis issue is postpone.This issue is postpone.Status: Open.#15769 In KBVE/kbve;