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CodeMirror-Record

CodeMirror Record records and replays text changes, selections, timing, and surrounding application activities. Version 2 is the current stable line for CodeMirror 6. Existing CodeMirror 5 applications remain supported on version 1.

Try the CodeMirror 6 workflow in the online demo, or follow the CM5 to CM6 migration runbook.

Choose an editor version

Editor runtime Package line Status Install
CodeMirror 6 codemirror-record@2 Current stable/default line; npm tags latest and cm6 npm install codemirror-record@^2 @codemirror/state@^6 @codemirror/view@^6
CodeMirror 5 codemirror-record@1 Maintained on v1; npm tag cm5 npm install codemirror-record@^1 codemirror@^5

The package major selects the editor interface; it does not select a new recording format. Both lines use the established v1 JSON wire contract.

Install CodeMirror 6

npm install codemirror-record@^2 @codemirror/state@^6 @codemirror/view@^6

The CodeMirror packages are peer dependencies. Keep one resolved copy of each package to avoid extension identity conflicts in CodeMirror 6.

Compatibility and CodeMirror 5

Version 2 preserves the v1.1.6 CodeRecord / CodePlay public surface; the intentional breaking change is that constructors receive a CodeMirror 6 EditorView instead of a CodeMirror 5 instance. The serialized recording string remains directly interoperable in both directions.

The release gate runs real recorders and players from every published v1.x release against the packaged v2 artifacts. It covers compressed and equal-time operations, multiline and multi-cursor changes, directed selections, timing, seeking, origins, and external activities. Read the reproducible policy in RELEASING.md and the compression decision in COMPRESSION.md.

Do not migrate or rewrite stored recording JSON. Pass the exact string to CodePlay.addOperations(). Historical recordings are replayed as encoded; an ambiguous operation already duplicated by an old recorder cannot be guessed away safely.

The maintained v1.1.8 and v2.0.0 runtimes also share a small set of bug fixes, without changing method names or the wire format: seeking to zero and rapid replacement seeks restore their original speed/state; backward seeking restores selections; a seek to the duration emits one end; terminal playback enters PAUSE (emitting pause) before listeners receive end; and paste capture does not mutate a non-cursor predecessor. Equal-time compressed groups with a scalar timestamp also expand at that timestamp in both players; published v0.3.1 through v1.1.7 readers produced invalid timing for that shape, while maintained writers use [time, time] for new compressed equal-time groups. Code that asserted v1.1.6's accidental PLAY status inside an end listener should update that assertion. Historical ungrouped records with interval t: [start, end] and no l are treated as one operation at end; published v0.3.1 through v1.1.7 players exposed a non-numeric duration for that shape when it was terminal, while v1.1.8 and v2 normalize it without rewriting stored bytes.

CodeMirror 5 users can stay on codemirror-record@^1 or the cm5 tag. Its versioned homepage, real CM5 demo, maintenance README, and CM5 API reference remain available. Applications that intentionally host both editor generations can use npm aliases; see the maintainer release policy.

Local Demo

After cloning this repository, use Node.js 24 LTS and follow the steps below to run the local demo in the directory.

  1. Solve dependencies by running npm install.
  2. Use npm run build to build the project.
  3. Use npm run serve to start a node server that hosts the local demo of the project.
  4. If a page is not automatically loaded in your browser you could visit http://localhost:8080/demo/ manually in your browser.
  5. Edit in the recorder, capture its JSON payload, load that payload into the player, and replay the timeline.

API

The package has the same two named exports as v1:

import {EditorState} from '@codemirror/state';
import {EditorView} from '@codemirror/view';
import {CodePlay, CodeRecord} from 'codemirror-record';

const recordCodeMirror = new EditorView({
  parent: document.querySelector('#record-editor'),
  state: EditorState.create({doc: ''}),
});

const playCodeMirror = new EditorView({
  parent: document.querySelector('#play-editor'),
  state: EditorState.create({doc: ''}),
});

Recorder

Initialize a recorder

Pass an EditorView to CodeRecord, then call listen. Calling listen more than once is safe.

// recordCodeMirror is a CodeMirror 6 EditorView.
const codeRecorder = new CodeRecord(recordCodeMirror);
codeRecorder.listen();

Record extra activities

The function recordExtraActivity can be used to record JSON-serializable activity that happens outside the CodeMirror editor. The player can handle the value with extraActivityHandler.

// moreActivities is some external value we would like to record
codeRecorder.recordExtraActivity(moreActivities);

Get record result string

After a series of operations inside and outside the editor, call getRecords to obtain a serialized JSON string. The call drains the current batch; later calls return only newly recorded operations.

let records = '';
records = codeRecorder.getRecords();

Player

Initialize a player

Pass another CodeMirror 6 EditorView to CodePlay.

The player enables CodeMirror's multiple-selection facet when it is absent, so legacy multi-cursor recordings also replay correctly on a default EditorState.

// playCodeMirror is a CodeMirror 6 EditorView.
const codePlayer = new CodePlay(playCodeMirror);

You may add an object of extra setting options as the second parameter of CodePlay constructor. The supported options are as follows.

Option Name Meaning Default
maxDelay The maximum pause supported by the player (in milliseconds). Longer pauses are replaced by this value. A value of 0 disables the limit. 0
autoplay The player will play recorded operations immediately after being added to the player if the value of this option is true. false
autofocus The editor will be focused whenever recorded operations play if the value of this option is true. false
speed The multiples of playing speed in the player that decides how fast the player playback the operations. 1
extraActivityHandler The callback function for dealing with extra activities recorded. When it is null, the recorded extra activities will be skipped. null
extraActivityReverter The callback function for reverting extra activities recorded. When it is null, the recorded extra activities will be skipped reverting. null
Example

The following options make the player automatically play added records without calling the play function. And the maximum delay before each operation will be no longer than 3000ms. The operations will be played back at 0.8 times speed.

// playCodeMirror is a CodeMirror 6 EditorView.
const codePlayer = new CodePlay(playCodeMirror, {
  maxDelay: 3000,
  autoplay: true,
  autofocus: true,
  speed: 0.8,
  extraActivityHandler: (activityRecorded) => {
    console.log(activityRecorded);
  },
  extraActivityReverter: (activityRecorded) => {
    console.log(activityRecorded);
  }
});

Player methods

Set options after initialization

You can change the value of player options after initialization. The value of options, including maxDelay, autoplay, autofocus, speed, extraActivityHandler and extraActivityReverter, can be changed by calling the following functions.

codePlayer.setMaxDelay(3000);
codePlayer.setAutoplay(true);
codePlayer.setAutofocus(true);
codePlayer.setSpeed(2.5);
codePlayer.setExtraActivityHandler((activityRecorded) => {
  console.log(activityRecorded);
});
codePlayer.setExtraActivityReverter((activityRecorded) => {
  console.log(activityRecorded);
});
Clear and re-initialize the player instance

Clear all operations and status on the player instance.

codePlayer.clear();

All options set will not be changed.

Add recorded operations

Add the serialized records string provided by codeRecorder or by a v1 recorder.

codePlayer.addOperations(records);
Play added operations

Focus on the player editor and play the added operations.

codePlayer.play();

You can also call play to resume playing after pause is called.

Pause

Pause the operations being played in the player editor.

codePlayer.pause();
Seek

Seek to a given time position on the timeline of the player (in millisecond).

const seekTime = 10102;
codePlayer.seek(seekTime);
Get player status

Get the status of the player. If there is any recorded operation being played, the value is PLAY. Otherwise, the value is PAUSE.

const status = codePlayer.getStatus();
Get current time position

Get the current time position on the timeline of the player (in millisecond).

codePlayer.getCurrentTime();
Get duration

Get the total time duration of recorded operations, in milliseconds.

codePlayer.getDuration();

Player events

You may listen to player events or remove listeners as you wish using on and off. The following events are supported:

Event Explanation
play The player starts to play operations
pause The player pauses/stops playing
seek seek method is called
end All the operations played
clear clear method is called

We currently don't emit any parameters in the events. If you have any related needs, please submit an issue and let us know

Example
codePlayer.on('play', () => {
  console.log('play event triggered');
});

codePlayer.on('pause', () => {
  console.log('pause event triggered');
});

codePlayer.on('seek', () => {
  console.log('seek event triggered');
});

codePlayer.on('end', () => {
  console.log('end event triggered');
});

codePlayer.on('clear', () => {
  console.log('clear event triggered');
});

Data Explanation

Each manipulation of operations is saved as an object.

General Format

The record of data is a list of objects corresponding to operations. Each of the object has the following format:

  • "t": The relative time description of operations. Possible types: Integer | Integer List.
    • Integer: The relative time of this operation.
    • Integer List: The length of list is 2. The first item is the relative starting time and the second is the relative finish time.
  • "l": The number of continuous operations combined in record. For example, multiple insertion, deletion or cursor movements.
  • "o": The description of operations at positions. Each operation is described in detail as follows:
    • "i": Cursor position or part of selection. Possible types: Integer List | List of Integer List.
      • Intger List: The length of list is 2. The first item is the line number and the second is the position of character within the line.
      • List of Integer List: It is composed of two list with length two. The first and second lists illustrate the head and tail positions of a selection. Both of them are list of a line number followed by a position of character within the line.
    • "a": The content for insertion. Possible types: String | String List | List of String List.
      • String: The content to be inserted or replaced on given position of cursor or part of selected string.
      • String List / List of String List: The content to be inserted or replaced on circumstance of multiple lines insertion or replacement.
    • "d": The description of continuous deletion. Possible types: List of Integer List.
      • List of Integer List: It is composed of one or more lists with length two. For each list, the first item is the number of characters deleted at once, and the second is the number of such deletions. For example, [[1,11], [2,3]] correspond to 11 times of deletion of 1 character each time followed by 3 times of deletion of 2 characters each time.
    • "s": It describes the tail position of selection. The value of it is a list consisting of items with format [line, [ch]] or [line, [ch1, ch2]]. line is the line number which the tail position of selection holds. ch indicates the positions within the line for tail position of selection. ch1, ch2 illustrates the movement of tail position from ch1 position to ch2 position within the line. For instance, [[4, [5,6]], [5,[6]]] shows that the tail position is firstly at line 4, char 5 and then moves to line 4, char 6 and then to line 5, char 6. (You may find the head position of selection with the data described in "i")
    • "o": The type of operation. The type is String and you can find the mapping between the value and its meaning according to the following table.

How to judge whether the operations are continuous?

  • Time lag between operations, of the types which affect the text (insertion, deletion, input with IME, etc), is less than 1200ms.
  • Time lag between cursor activities, including cursor movements and selections of text, is less than 800ms.
  • Operations, of the types which affect the text (insertion, deletion, input with IME, etc) with uniform speed (±600ms / operation lag).
  • Cursor activities with uniform speed (±400ms / activity lag).

What are the meanings of abbreviations of operations?

Abbreviation Full Name Meaning
c *compose Input with IME
d +delete Deletion
i +input Insertion
k markText Mark on Text
l select Selection of Text
m *mouse Mouse Activities
n *rename Rename
o +move Cursor Movement
p paste Paste Text
r drag Drag Text
s setValue Initialize Text
x cut Cut Text
e extra Extra External Activity

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A project for recording and playing coding activities in @codemirror editor.

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