UV Wrapper — transfer textures and UVs between faces with a drag - #908
UV Wrapper — transfer textures and UVs between faces with a drag#908nklbdev wants to merge 1 commit into
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Here is another video from my real project: 2026-06-27.17-43-44.mp4An important key point about this plugin's greatest value: the UV plane bends not around one of the edges of the faces, but around the line along which the planes of these faces intersect. (The quads' MAIN triangles are used — this is important. The plugin doesn't take quad bending into account. If this is critically necessary, I might rework the plugin, but that's unlikely.) |
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And one more question for you, @JannisX11: where can I talk to you about the |
Ideally with a post in the #bb-feedback forum in the Blockbench discord server. |
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Hi, sorry for the late review. I have a few points of feedback:
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Thank you so much for your feedback! I'll take it into account and rework the plugin. I use it daily; it's probably the most useful thing I've done since the WASD Controls alternative (Fly Mode). By the way, I'd also like to mention that I'm preparing a new pull request for Blockbench with a modification to how clicks work. I have suggested something similar before, but it was done completely wrong. The gist is this: For all tools that can create a selection frame, a click is only registered after releasing the mouse if the selection frame hasn't been created. Sounds simple, right? But it produces simply amazing results! You can confidently select with a box without worrying about clicking right at the start, selecting another object, and interrupting the selection. |
UV Wrapper lets you transfer UVs and textures from a source face onto
target faces by simply clicking and dragging across the model.
Features
Usage
Preview
Texture continuation on other faces:
2026-05-19.19-00-46.mov
Wrapping texture UV plane around faces planes intersection line to finest texturing! Really helpful when you are working with trimsheets and other tileable textures!
2026-05-19.19-02-03.mov
Example from real project: