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The Gravity.TrueRandom Library

Striving for as random as possible

The ways we try to achieve "as random as possible":

  • using bytes for an theoretical infinite amount of numbers
  • using time so it won't be constant
  • CPU's use Thread.Sleep inaccurately to save preformance; so we use it to our advantage

For usage and documentation go to: Docs

Any suggestions or issues please leave them at: Issues

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Striving for as random as possible (library)

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