S.O. Windows 10 64 bits
openvr version 1.6.10
godot_openvr version from Aug 20 2019, commit: cf9948b
Hello,
in the latest version of the godot_openvr pluggin, if an HTCVive controller gets disconnected and then reconnected when the VR scene is running, the scene crashes, this occurs right after the "activated" signal is sent by the just reconnected controller.
What is suppose to happen:
the HTCVive controller should be able to get disconnected and reconnected without the scene crashing (for example the battery died and its the connected to a charging cable)
Note: if the HTCVive is disconnected when the scene is running and then is turned on, the first connection (hot plugging) works fine
Thanks in advance
Best regards
S.O. Windows 10 64 bits
openvr version 1.6.10
godot_openvr version from Aug 20 2019, commit: cf9948b
Hello,
in the latest version of the godot_openvr pluggin, if an HTCVive controller gets disconnected and then reconnected when the VR scene is running, the scene crashes, this occurs right after the "activated" signal is sent by the just reconnected controller.
What is suppose to happen:
the HTCVive controller should be able to get disconnected and reconnected without the scene crashing (for example the battery died and its the connected to a charging cable)
Note: if the HTCVive is disconnected when the scene is running and then is turned on, the first connection (hot plugging) works fine
Thanks in advance
Best regards