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Add check/setting for foveated rendering - #624

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BastiaanOlij:add_foveated_rendering
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BastiaanOlij wants to merge 1 commit into
GodotVR:masterfrom
BastiaanOlij:add_foveated_rendering

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@BastiaanOlij

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This PR adds a bit of code to our start xr script that:

  • in Vulkan sets our vrs_mode to VRS_XR which, when supported, enables foveated rendering
  • in compatibility, checks if our project setting has foveated rendering enabled and warns the user if this is not the case.

Note that this will bring the minimum Godot version to 4.2.x

@BastiaanOlij BastiaanOlij added the enhancement New feature or request label Mar 18, 2024
@BastiaanOlij BastiaanOlij added this to the 4.4.0 milestone Mar 18, 2024
@BastiaanOlij BastiaanOlij self-assigned this Mar 18, 2024
@BastiaanOlij

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Needs rebase and then can be merged.

@BastiaanOlij BastiaanOlij modified the milestones: 4.4.0, 4.5.0 Mar 2, 2025
@BastiaanOlij BastiaanOlij modified the milestones: 4.5.0, 4.6.0 Dec 8, 2025

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