While working on my VR project, I wanted to add a tiny haptic feedback whenever the player could grab an item that was grabbable, however, there were only has_picked_up and has_dropped signals for FunctionPickup. I think a signal for hovering over objects, that could be newly grabbed, would be pretty neat in this case.
My fix for this in my project was adding a hovered signal under _update_closest_object() in FunctionPickup if the new closest_object instance was valid, but I would love for it to be official.
While working on my VR project, I wanted to add a tiny haptic feedback whenever the player could grab an item that was grabbable, however, there were only has_picked_up and has_dropped signals for FunctionPickup. I think a signal for hovering over objects, that could be newly grabbed, would be pretty neat in this case.
My fix for this in my project was adding a hovered signal under _update_closest_object() in FunctionPickup if the new closest_object instance was valid, but I would love for it to be official.