PixelJump is a pixel-art platform game inspired by Minecraft, developed to provide an engaging and challenging gameplay experience. The player controls a character who must overcome obstacles, avoid enemies, and collect bonuses to progress through the levels.
- Pixel-art graphics: Retro visual style inspired by classic 2D platform games.
- Dynamic gameplay: Precise jumps, challenging obstacles, and enemies to avoid.
- Power-ups and bonuses: Special items that improve the character's abilities.
- Progressive levels: Increasing difficulty for a more exciting experience.
- Soundtrack: Nostalgic music and sound effects.
- Start the game and choose your level.
- Move using the arrow keys or WASD to control the character.
- Jump over obstacles and avoid enemies to progress through the level.
- Collect coins and power-ups to increase your score and improve your abilities.
- Complete the level and unlock new challenges.
- Operating System: Windows, Linux, or macOS
- Processor: Intel i3 or higher
- RAM: 2 GB minimum
- Graphics Card: Integrated or dedicated GPU with OpenGL support
- Disk Space: 200 MB available
Clone the repository:
git clone https://github.com/your-username/pixeljump.gitMove into the project folder:
cd pixeljumpRun the game:
java -jar PixelJump.jarIf you want to contribute to the project:
- Fork the repository.
- Create a new branch for your changes:
git checkout -b new-feature- Commit your changes:
git commit -m "Add new feature"- Push the branch and open a pull request.
This repository contains the final archived version of PixelJump, a university project developed for academic purposes.
The project is not currently maintained, and the repository has been archived to preserve the final submitted version. The code remains publicly available as part of the project documentation and portfolio. Future work may restart from this codebase if the project is extended or redesigned.