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Fix prey merge mistake that possibly broke particles effects.
Build and Release Luma Mods #399: Commit c66ffe4 pushed by Filoppi
28m 10s main
GBFR: shader fix
cpp-linter #238: Commit a6aa6ac pushed by Izueh
45s main
GBFR: shader fix
Build and Release Luma Mods #398: Commit a6aa6ac pushed by Izueh
30m 11s main
Fix rare crash in dev mode. Polish.
Build and Release Luma Mods #397: Commit 5c8b1b1 pushed by Filoppi
28m 56s main
GBFR:
cpp-linter #236: Commit f541f96 pushed by Izueh
54s main
GBFR:
Build and Release Luma Mods #396: Commit f541f96 pushed by Izueh
28m 28s main
Gbfr upscale hdr fixes
Build and Release Luma Mods #395: Pull request #92 synchronize by Izueh
Persona 5: temporary workaround for mip based effects
Build and Release Luma Mods #393: Commit 419ad10 pushed by kstuedem
26m 27s main
Improve samplers upgrades Min LOD handling
Build and Release Luma Mods #391: Commit 2e3672d pushed by Filoppi
27m 40s main
Persona 5:
Build and Release Luma Mods #390: Commit 454f8fc pushed by kstuedem
30m 45s main
Persona 5:
cpp-linter #230: Commit 454f8fc pushed by kstuedem
58s main
Luma: Fix constant buffer tracking
Build and Release Luma Mods #389: Commit 44f5eba pushed by garamond13
29m 43s main
Batman AK: Switch to luma's halton sequence
Build and Release Luma Mods #388: Commit 4dfab82 pushed by garamond13
28m 11s main