feat(graphics,egfx): add progressive RFX decode and EGFX integration#1197
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Greg Lamberson (glamberson) wants to merge 2 commits intoDevolutions:masterfrom
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feat(graphics,egfx): add progressive RFX decode and EGFX integration#1197Greg Lamberson (glamberson) wants to merge 2 commits intoDevolutions:masterfrom
Greg Lamberson (glamberson) wants to merge 2 commits intoDevolutions:masterfrom
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Add progressive RemoteFX decode pipeline and wire it into the EGFX client and server: ironrdp-graphics: Progressive decode algorithms (first-pass and upgrade-pass coefficient reconstruction via SRL + inverse DWT), tile state tracking for multi-pass refinement, surface-level tile management with automatic quality progression. ironrdp-egfx: WireToSurface2 dispatch for progressive codec in GraphicsPipelineClient. Progressive surface state stored on the server for multi-pass frame scheduling.
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The merged progressive primitives PR (Devolutions#1196) added validation that a ProgressiveRegion must contain at least one rectangle. The test used an empty rects vec which now fails decoding.
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Depends on #1196.
Part of the multi-codec EGFX implementation described in #1158 (Section 4).
Summary
Add progressive RemoteFX decode pipeline and wire it into the EGFX client and server.
ironrdp-graphics: Progressive decode algorithms (first-pass and upgrade-pass coefficient reconstruction via SRL + inverse DWT), tile state tracking for multi-pass refinement, surface-level tile management with automatic quality progression.
ironrdp-egfx: WireToSurface2 dispatch for progressive codec in GraphicsPipelineClient. Progressive surface state stored on the server for multi-pass frame scheduling.
Changes
3 files, 1,393 lines.
Test plan