20251203 fix animation#235
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prozacchiwawa wants to merge 47 commits intomainfrom
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…ure-based structure - Renamed BramVibe1 feature to CaliforniaPoker - Moved feature into src/features/californiaPoker/ - Separated UI components into components/ directory - Added utils/ folder for logic helpers (deck creation, hand evaluation, etc.) - Moved constants into constants/ folder - Extracted shared interfaces and types to src/types/ - Organized CalPoker feature similarly with its own components/ folder - Improved file naming consistency and imports for maintainability
…to RefractorFrontend
…m URL copy dialog
…to RefractorFrontend
…etwork/chia-gaming into RefractorFrontend
- Updated main game UI layout and visuals - Refined game logs UI for better readability - Added toast notifications for game updates - Improved lobby UI structure and styling - Implemented expandable sections for chat and connected players (mutually exclusive expand/shrink) - Fixed header responsiveness across breakpoints
Convert UI components from MUI/Sx to Tailwind utility classes (e.g. WalletConnect.tsx, WalletConnectHeading.tsx) Add designrift CSS variables and aliases for light/dark theming in index.css Configure Tailwind v4 (tailwind.config.ts): map CSS vars to tokens, enable darkMode: "class", and update content paths Fix responsive breakpoint ordering and remove duplicate fallback rules that overrode media queries Ensure Tailwind-generated utilities are used (removed hardcoded fallbacks added during debugging) Add dark/light toggle with localStorage persistence and small UX tweaks in App.tsx Rebuild and verify index.css; confirm Docker mounts for resources/gaming-fe/dist/* do not conflict with the build output Notes: Run cd resources/gaming-fe && yarn build and verify UI in browser/Docker. If utilities are missing, ensure tailwind.config.ts scans files containing class strings (avoid runtime-generated classnames).
…Network/chia-gaming into RefractorFrontend
…-Network/chia-gaming into RefractorFrontend
…nt so every button is using the same properties
…t into separate components
This undoes a bad main merge in RefractorFrontend and should get tests passing
…ion flag, but does nothing else. Implements data suspension so the ui doesn't change while suspended.
…terval and then resume the ui correctly afterward.
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…pokerOutcome decoding
aqk
previously approved these changes
Dec 9, 2025
aqk
approved these changes
Dec 9, 2025
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This should fix what the user sees at the end of the game by removing more of the vibe coded stuff and making the animation work in an obvious way. It also changes how captured values are used post game in the californiaPoker index.tsx.