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WickedFridge
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Nov 1, 2025
| client = await _setup_host_game(server, map_settings, players, realtime, random_seed, disable_fog) | ||
| # Bot can decide if it wants to launch with 'raw_affects_selection=True' | ||
| if not isinstance(players[0], Human) and getattr(players[0].ai, "raw_affects_selection", None) is not None: | ||
| if not isinstance(players[0], Human) and getattr(players[0].ai, "enable_feature_layer", None) is not None: |
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I think this is a typo and should be "raw_affects_selection", right ?
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Goal of this PR: introduce individual unit unloading from transports, while allowing bot authors to decide if they want to enable this feature layer or not (there might be performance disadvantages)
TODO: