Timers and Delegates#1
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norab7 wants to merge 4 commits into
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norab7
commented
Jan 23, 2024
- Timers & Delays
- Blueprint Dispatchers
- Basic Actions
- Improved End Logic flow
- ActionUID
- Timers & Delays - Blueprint Dispatchers - Basic Actions - Improved Logic flow - ActionUID - JustAction actor
BenVlodgi
requested changes
Jan 23, 2024
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| void USimpleAction::StartAction_Bound(AActor* NewActionActor, AActor* NewInstigator, FOnActionStartedDelegate Started, FOnActionInterruptedDelegate Interrupted, FOnActionEndedDelegate Ended, FOnActionCompleteDelegate Complete, FOnActionFailedDelegate Failed) { |
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I'm iffy about this pattern being in here.
Author
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If you can figure out another method I'm all ears.
Owner
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Can you show the difference between how the properties for an action show up if their categories are collapsed or not? |
BenVlodgi
reviewed
Jan 23, 2024
BenVlodgi
requested changes
Jan 25, 2024
BenVlodgi
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Owner
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I'll wait for the change to finishing dispatcher to use enum/tags instead of splitting it.
I also see some egyptian brackets in there.
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| FString USimpleAction::GetActionUID() |
| TArray<TObjectPtr<USimpleAction>> Actions; | ||
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| FSimpleActionList() : FSimpleActionList(TArray<USimpleAction*>()) {} | ||
| FSimpleActionList(TArray<USimpleAction*> Actions) { |
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the constructor is only called for making a new object. the new was to avoid name conflicting, might not be necessary.
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