[Suggestion] Attempt to make slide-jumps less overpowered#38
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jaoreir wants to merge 1 commit intoBeeeBea:1.20.1from
Open
[Suggestion] Attempt to make slide-jumps less overpowered#38jaoreir wants to merge 1 commit intoBeeeBea:1.20.1from
jaoreir wants to merge 1 commit intoBeeeBea:1.20.1from
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How to configure the decay amount? Is it set before compilation, or can it be adjusted after compilation? What exactly needs to be done to configure it?Also, could you provide a configurable sound effect for this process? It feels awkward without any sound. |
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@Mufish-12138 I did not (and don't know how to) implement a way to configure the decay amount. This is just a suggestion for a way to limit the speed of slide jumps. This mod seems to be not in development anymore, so I suggest you look for other parkour mods instead. |
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As of now sliding and then jumping immediately after would preserve the high bonus velocity of the slide.
Chaining multiple slide jumps allows the player to move at a very high speed, with only the cost of hunger as mentioned in issue #24, which I also think is unbalanced.
So I attempted to reduce the bonus speed in this commit by decaying the bonus speed by a lot whenever the player goes from a sliding state to another state.
Ideally the decay amount would be configurable. (It's 0.3 for now)
Original slide jumps:
2024-07-20.11-36-00.mp4
Reduced slide jumps:
2024-07-20.11-42-20_libx264.mp4