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Useless logs (and frequent ones) #9

Description

@jsmonzani

Hello!

Some useless logs in:

function bitsyResetTiles() {
	bitsyLog("RESET TILES", "system"); // here

but more importantly as it's per frame:

function renderGame() {
	bitsyLog("render game mode=" + curGraphicsMode, "system"); // here

	//bitsyLog(systemPalette.length, "system");

	var startIndex = curGraphicsMode === 0 ? screenBufferId : (drawingBuffers.length - 1);

	for (var i = startIndex; i >= 0; i--) {
		var buffer = drawingBuffers[i];
		if (buffer && buffer.canvas === null) {
			bitsyLog("render buffer " + i, "system"); // here LOTS of logs

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