Hello!
Some useless logs in:
function bitsyResetTiles() {
bitsyLog("RESET TILES", "system"); // here
but more importantly as it's per frame:
function renderGame() {
bitsyLog("render game mode=" + curGraphicsMode, "system"); // here
//bitsyLog(systemPalette.length, "system");
var startIndex = curGraphicsMode === 0 ? screenBufferId : (drawingBuffers.length - 1);
for (var i = startIndex; i >= 0; i--) {
var buffer = drawingBuffers[i];
if (buffer && buffer.canvas === null) {
bitsyLog("render buffer " + i, "system"); // here LOTS of logs
Hello!
Some useless logs in:
but more importantly as it's per frame: