GitHub Repository: https://github.com/Agraael/Lancer-elevationRuler-Fork Original Repository: https://github.com/caewok/fvtt-elevation-ruler
This is a messy fork of Elevation Ruler tailored for my Lancer needs. It fixes and adds several things:
- Lancer Token Size: Properly handles Lancer token sizes.
- Movement History: Remembers how much you already moved this turn.
- Terrain Height Tool Integration: Works with my fork of Terrain Height Tool.
- Flying: A flying token can change altitude for free, as long as it stays within its SPEED. Beyond that, the extra altitude costs like a second move.
- Hover / Climber: Hover works like flying. Climber removes the extra cost of climbing, but climbing still uses movement.
- Terrain height: A token sitting on top of a terrain is not penalized. Only tokens inside or below the terrain pay the cost.
- Zones: A difficult-terrain zone placed on top of a raised terrain follows the height of that terrain. A token above the terrain is not penalized.
- Warning icon fix: The warning icon for difficult terrain now shows correctly on the second move of a turn and when a token has elevation.
While measuring (ruler active or dragging a token):
[: lower the destination by one step]: raise the destination by one step=: add a waypoint-: remove the last waypointP: toggle pathfinding on or off for this measurementG: snap the destination to the groundT: teleport (no path, direct move)F: mark the segment as free movement (ignored by the total cost, shown in white)V: debug move - drop the token without running any automation (no history, no triggers, no highlights)
Manifest URL:
https://raw.githubusercontent.com/Agraael/Lancer-elevationRuler-Fork/master/module.json