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Vox
The Vox tab is shown while AtariVox in the Player 2 port is on (Options tab, ROM Options). It holds the voices the AtariVox speaks with, and the dictionary that turns text into speech sounds.
A voice is a card with the chip's four settings: volume, speed, pitch and bend. Click a card to select it, drag cards to reorder them, and use the toolbar to import and export voices or a whole voice bank. The voice presets library adds ready-made voices. A voice can be used by a Text card, and as an instrument on the Music tab.
The AtariVox memory (32 KB) is shared with other games. Save files from ... to ... sets the save files (256 bytes each, 0 to 127) this game keeps its data in: the save and load blocks count from the first, and the table of high scores is in the last. Files 65 to 95 and 31 to 47 are free in the AtariAge SaveKey allocation list, and one file is enough for most games. If the range takes files that other games have reserved, the fields turn red and a note names those games: their data can be overwritten on a real AtariVox.
Text is spoken by looking each word up in these layers, the first that has the word winning:
- the pronunciations of the project,
- the dictionary of the project,
- the built-in PhraseALator dictionary (about 1,400 words),
- the CMU dictionary (about 120,000 words), an optional download.
A word in none of them is spoken by the rules for English. Text buttons above the search field insert speech commands (FAST, SLOW, STRESS, RELAX, the pauses).
Portions of this program are provided by and copyrighted by Magnevation LLC.