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queueserver.py
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174 lines (148 loc) · 10.2 KB
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"""
anarchy queue server for 1.12.2 and 1.14.2 (maybe others)
includes
- join game
- freezed player position in the end
- tab
- basic chat
by bierdosenhalter
"""
from twisted.internet import reactor
from quarry.net.server import ServerFactory, ServerProtocol
from quarry.types.uuid import UUID
class Queue(ServerProtocol):
def player_joined(self):
# Call super. This switches us to "play" mode, marks the player as
# in-game, and does some logging.
ServerProtocol.player_joined(self)
# 1.13.2
if self.protocol_version <= 404:
self.send_packet("join_game",
self.buff_type.pack("iBiBB",
0, # entity id
3, # game mode
1, # dimension
3, # difficulty
0), # Max Players
self.buff_type.pack_string("flat"), # level type
self.buff_type.pack("?", False)) # reduced debug info
else:
# Send "Join Game" packet
self.send_packet("join_game",
self.buff_type.pack("iBiB",
0, # entity id
3, # game mode
1, # dimension
0), # max players
self.buff_type.pack_string("flat"), # level type
self.buff_type.pack_varint(1), # view distance
self.buff_type.pack("?", False)) # reduced debug info
# Send "Player Position and Look" packet
self.send_packet("player_position_and_look",
self.buff_type.pack("dddff?",
2147483647, # x
1337, # y
2147483647, # z
0, # yaw
0, # pitch
0b00000), # flags
self.buff_type.pack_varint(0)) # teleport id
# Send "Player List Header And Footer" packet
self.send_packet("player_list_header_footer",
self.buff_type.pack_string("{\"translate\":\"\n \u00a7c\u00a7l0b\u00a79\u00a7l0t\u00a7a\u00a7l.org\u00a7r \n\"}"), # Header
self.buff_type.pack_string("{\"translate\":\"\n \u00a78status \u00a7f\u00a7loffline or full \n\"}")) # Footer
# Send "Player List Item" packet from other players
for player in self.factory.players:
if player.uuid != self.uuid:
self.send_packet("player_list_item",
self.buff_type.pack_varint(0), # Action - 0: add player - VarInt
self.buff_type.pack_varint(1), # Number Of Players - VarInt
self.buff_type.pack_uuid(player.uuid), # UUID
self.buff_type.pack_string(player.display_name),# Name - String(16)
self.buff_type.pack_varint(1), # Number Of Properties - VarInt
self.buff_type.pack_string("textures"), # String (32767)
self.buff_type.pack_string("eyJ0aW1lc3RhbXAiOjE0NDc4NzE3MjA3OTksInByb2ZpbGVJZCI6IjA2OWE3OWY0NDRlOTQ3MjZhNWJlZmNhOTBlMzhhYWY1IiwicHJvZmlsZU5hbWUiOiJOb3RjaCIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTExNmU2OWE4NDVlMjI3ZjdjYTFmZGRlOGMzNTdjOGM4MjFlYmQ0YmE2MTkzODJlYTRhMWY4N2Q0YWU5NCJ9LCJDQVBFIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2Y2ODhlMGU2OTliM2Q5ZmU0NDhiNWJiNTBhM2EyODhmOWM1ODk3NjJiM2RhZTgzMDg4NDIxMjJkY2I4MSJ9fX0="), # String (32767)
self.buff_type.pack("?", True), # Boolean
self.buff_type.pack_string("pLVD+OppAxCVc+1U/TSplke7bU5O+MvEz5q+ZHpsws4PoqPApFGRkRKmbMdLzvWy/ZtbtICx6nHWaHYlwVw5OP4xlKZnVTcTGA6cKdqfoGnOmxsUpq36NxuXU4wz17MYw3b+H/kQcLC8dTHGkTn/wgtHFqhZG+gL1v85FHJe/fXYT//rYuHXbvOF1ksCZRhncqUG47+oGb0+OPV4Hf5d0ZM41ON3Kzu5g0D+bYbB9uuX5MEdnHGUPLNEvhNiiXF1fJGQl1prGKgiS54MrbfSKQ9yGK1bK89avXNvlwB8u6kK99XRz4ix6HduPb4KJEm0OVWLtURw5KJfyXmxvIwmhwjX+NEoEaN/VhE9/yOZvsi+YC282GIqFafcKHj7ZbpGQP8F4mnC1GNPEumbo0WBCe8RYeaM2TFG7X5LSsyj/8k0aLbgrIP+nidKye7QaavsyZAxedcnAvnFjCGgRIQUVmO6wkBCSmJ8iHv4pCJn5B7TUCADFZaxoiGIHXSN+741Cqdev7S+QPmiubs66ESp68s926/2txFAVzH2VHYLaJ3G1dJKQUXSR4kM/246zSLYdFruPz4aTRPuPrRqcSDPoczuH+Qhp1f/1ONVYtn2+NufE9TzrxH0ZUMJ9pjQnV4aOqFj7OxZf5wjng5HHKPSK1fbbekNnV/p6h5k7kyHKuo="), # Optional String (32767)
self.buff_type.pack_varint(1), # Gamemode - VarInt
self.buff_type.pack_varint(42), # Ping - VarInt
self.buff_type.pack("?", True), # Has Display Name - Bool
self.buff_type.pack_chat(player.display_name)) # Display Name - Chat
# Send "Player List Item" packet to other players
for player in self.factory.players:
player.send_packet("player_list_item",
player.buff_type.pack_varint(0), # Action - 0: add player - VarInt
player.buff_type.pack_varint(1), # Number Of Players - VarInt
player.buff_type.pack_uuid(self.uuid), # UUID
player.buff_type.pack_string(self.display_name), # Name - String(16)
player.buff_type.pack_varint(1), # Number Of Properties - VarInt
player.buff_type.pack_string("textures"), # String (32767)
player.buff_type.pack_string("eyJ0aW1lc3RhbXAiOjE0NDc4NzE3MjA3OTksInByb2ZpbGVJZCI6IjA2OWE3OWY0NDRlOTQ3MjZhNWJlZmNhOTBlMzhhYWY1IiwicHJvZmlsZU5hbWUiOiJOb3RjaCIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTExNmU2OWE4NDVlMjI3ZjdjYTFmZGRlOGMzNTdjOGM4MjFlYmQ0YmE2MTkzODJlYTRhMWY4N2Q0YWU5NCJ9LCJDQVBFIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2Y2ODhlMGU2OTliM2Q5ZmU0NDhiNWJiNTBhM2EyODhmOWM1ODk3NjJiM2RhZTgzMDg4NDIxMjJkY2I4MSJ9fX0="), # String (32767)
player.buff_type.pack("?", True), # Boolean
player.buff_type.pack_string("pLVD+OppAxCVc+1U/TSplke7bU5O+MvEz5q+ZHpsws4PoqPApFGRkRKmbMdLzvWy/ZtbtICx6nHWaHYlwVw5OP4xlKZnVTcTGA6cKdqfoGnOmxsUpq36NxuXU4wz17MYw3b+H/kQcLC8dTHGkTn/wgtHFqhZG+gL1v85FHJe/fXYT//rYuHXbvOF1ksCZRhncqUG47+oGb0+OPV4Hf5d0ZM41ON3Kzu5g0D+bYbB9uuX5MEdnHGUPLNEvhNiiXF1fJGQl1prGKgiS54MrbfSKQ9yGK1bK89avXNvlwB8u6kK99XRz4ix6HduPb4KJEm0OVWLtURw5KJfyXmxvIwmhwjX+NEoEaN/VhE9/yOZvsi+YC282GIqFafcKHj7ZbpGQP8F4mnC1GNPEumbo0WBCe8RYeaM2TFG7X5LSsyj/8k0aLbgrIP+nidKye7QaavsyZAxedcnAvnFjCGgRIQUVmO6wkBCSmJ8iHv4pCJn5B7TUCADFZaxoiGIHXSN+741Cqdev7S+QPmiubs66ESp68s926/2txFAVzH2VHYLaJ3G1dJKQUXSR4kM/246zSLYdFruPz4aTRPuPrRqcSDPoczuH+Qhp1f/1ONVYtn2+NufE9TzrxH0ZUMJ9pjQnV4aOqFj7OxZf5wjng5HHKPSK1fbbekNnV/p6h5k7kyHKuo="), # Optional String (32767)
player.buff_type.pack_varint(1), # Gamemode - VarInt
player.buff_type.pack_varint(42), # Ping - VarInt
player.buff_type.pack("?", True), # Has Display Name - Bool
player.buff_type.pack_chat(self.display_name)) # Display Name - Chat
#self.logger.info(", ".join(dir(self)))
# Start sending "Keep Alive" packets
self.ticker.add_loop(20, self.update_keep_alive)
# Announce player joined
self.factory.send_chat(u"\u00a7e%s has joined." % self.display_name)
def player_left(self):
ServerProtocol.player_left(self)
# Send "Player List Item" packet
for player in self.factory.players:
player.send_packet("player_list_item",
self.buff_type.pack_varint(4), # Action - 4: remove player - VarInt
self.buff_type.pack_varint(1), # Number Of Players - VarInt
self.buff_type.pack_uuid(self.uuid)) # UUID
# Announce player left
self.factory.send_chat(u"\u00a7e%s has left." % self.display_name)
def update_keep_alive(self):
# Send a "Keep Alive" packet
# 1.7.x
if self.protocol_version <= 338:
payload = self.buff_type.pack_varint(0)
# 1.12.2
else:
payload = self.buff_type.pack('Q', 0)
self.send_packet("keep_alive", payload)
#self.logger.info("keep_alive")
def packet_chat_message(self, buff):
# When we receive a chat message from the player, ask the factory
# to relay it to all connected players
p_text = buff.unpack_string()
if p_text.startswith('/'):
self.send_packet("chat_message", self.buff_type.pack_chat(u"\u00a7cUnknown command") + self.buff_type.pack('B', 0) )
return
else:
if p_text.startswith('>'): p_text = u"\u00a7a" + p_text
self.factory.send_chat("<%s> %s" % (self.display_name, p_text))
class ChatRoomFactory(ServerFactory):
protocol = Queue
def send_chat(self, message):
for player in self.players:
player.send_packet("chat_message", player.buff_type.pack_chat(message) + player.buff_type.pack('B', 0) )
def main(argv):
# Parse options
import argparse
parser = argparse.ArgumentParser()
parser.add_argument("-a", "--host", default="", help="address to listen on")
parser.add_argument("-p", "--port", default=25565, type=int, help="port to listen on")
parser.add_argument("-m", "--max", default=65535, type=int, help="player count")
args = parser.parse_args(argv)
# Create factory
factory = ChatRoomFactory()
factory.max_players = args.max
factory.motd = u"\u00A74\u00A7l\u00A7o0B\u00A79\u00A7l\u00A7o0T\u00A7a\u00A7l\u00A7o.ORG\u00A7r \u00a78- offline or full \n\u00A76Aloha snackbar!"
factory.online_mode = False
factory.prevent_proxy_connections = False
#factory.force_protocol_version = 340
# Listen
factory.listen(args.host, args.port)
print ('Listening to ' + args.host + ':' + str(args.port) + '...' )
reactor.run()
if __name__ == "__main__":
import sys
main(sys.argv[1:])