Let's have a list of remaining things we want to consider and maybe implement: v1: Minimum viable product a.k.a version for passing the project: ```c target - beginning of November ``` - [x] Winning conditions (escape) - [x] Norm - [x] Doors only one layer transparency - [x] Main menu - [x] Sounds/Music - [x] Possibility of loosing (enemy colision) - [x] Enemy following you - [x] Cheats - [x] Final testing and debugging session v2: (future improvements) - [ ] Switches for doors (?) - [ ] Possibility of loosing (traps) (?) - [ ] Enemy shooting (?) - [ ] Enemy avoiding shots (?) - [ ] Limited ammo (counter) + possibility of picking up additional ammo (?) - [ ] Collectibles - [ ] Adding enemies into the minimap - [ ] Fully transparent doors and windows - [ ]
Let's have a list of remaining things we want to consider and maybe implement:
v1: Minimum viable product a.k.a version for passing the project:
v2: (future improvements)