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app.ts
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155 lines (134 loc) · 4.83 KB
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const playGround = document.querySelector('#playGround');
const easyButton = document.querySelector('#easyButton') as Element;
const overLay = document.querySelector('#overLay') as HTMLDivElement;
const middleButton = document.querySelector('#middleButton') as Element;
const advancedButton = document.querySelector('#advancedButton') as Element;
let snake = [28, 47, 66];
let direction: 'down' | 'up' | 'left' | 'right' = 'down';
let stone: number;
let started = false;
let interval: number;
let speed = 200;
document.addEventListener('keydown', (e) => {
if (e.keyCode === 40) {
direction = 'down';
} else if (e.keyCode === 38) {
direction = 'up';
} else if (e.keyCode === 37) {
direction = 'left';
} else if (e.keyCode === 39) {
direction = 'right';
}
});
easyButton.addEventListener('click', () => {
init('easy');
});
middleButton.addEventListener('click', () => {
init('middle');
});
advancedButton.addEventListener('click', () => {
init('advanced');
});
overLay.style.visibility = 'visible';
overLay.style.borderColor = 'rgb(17,17,215)';
overLay.querySelector('.overlayHeader')!.textContent = 'select level';
function init (level) {
snake = [28, 47, 66];
direction = 'down';
started = false;
clearInterval(interval);
playGround!.innerHTML = '';
speed = level === 'easy' ? 200 : level === 'middle' ? 100 : 50;
const overLay = document.querySelector('#overLay') as HTMLDivElement;
overLay.style.visibility = 'hidden';
const score = document.querySelector('#score');
score!.textContent = '0';
for (let i = 0; i < 266; i++) {
const square = document.createElement('div');
square.className = `square s${i} ${snake.includes(i) ? 'snake' : ''}`;
playGround!.appendChild(square);
}
throwStone();
}
function throwStone () {
stone = getRandomInt(0, 265, snake);
const stoneSquare = document.querySelector(`.s${stone}`) as HTMLDivElement;
stoneSquare.classList.add('stone');
if (!started) {
interval = setInterval(() => { move(); }, speed);
}
started = true;
}
function getRandomInt (min, max, snake) {
min = Math.ceil(min);
max = Math.floor(max);
let result = Math.floor(Math.random() * (max - min)) + min;
while (snake.includes(result)) {
result = Math.floor(Math.random() * (max - min)) + min;
}
return result;
}
function move () {
const oldSnake = snake;
snake.shift();
switch (direction) {
case 'down':
snake.push(oldSnake[oldSnake.length - 1] + 19);
break;
case 'up':
snake.push(oldSnake[oldSnake.length - 1] - 19);
break;
case 'left':
snake.push(oldSnake[oldSnake.length - 1] - 1);
break;
case 'right':
snake.push(oldSnake[oldSnake.length - 1] + 1);
break;
}
const snakeSquares = document.querySelectorAll('.snake');
const newSnakeSquare = document.querySelector(`.s${snake[snake.length - 1]}`);
// snake hit snake - game over
if (newSnakeSquare?.classList.contains('snake')) {
clearInterval(interval);
const overLay = document.querySelector('#overLay') as HTMLDivElement;
overLay.style.visibility = 'visible';
overLay.querySelector('.overlayHeader')!.textContent = 'game over!';
overLay.style.borderColor = 'rgb(255, 0, 0)';
return;
}
newSnakeSquare?.classList.add('snake');
snakeSquares.forEach(snakeSquare => {
if (!snake.includes(parseInt(snakeSquare.classList[1].split('s')[1]))) {
snakeSquare.classList.remove('snake');
}
});
// snake eats stone - points
if (snake[snake.length - 1] === stone) {
const stoneSquare = <HTMLDivElement>document.querySelector(`.s${stone}`);
stoneSquare.classList.remove('stone');
snake.unshift(oldSnake[0]);
const score = <HTMLDivElement>document.querySelector('#score');
score.textContent = `${parseInt(score.textContent ? score.textContent : '0') + 25}`;
const recordElement = <HTMLDivElement>document.querySelector('#record');
if (parseInt(score.textContent) > parseInt(recordElement?.textContent ? recordElement.textContent : '0')) {
recordElement.textContent = score.textContent;
}
throwStone();
}
// snake hit top or bottom - game over
if (!newSnakeSquare?.classList.length) {
clearInterval(interval);
const overLay = document.querySelector('#overLay') as HTMLDivElement;
overLay.style.visibility = 'visible';
overLay.querySelector('.overlayHeader')!.textContent = 'game over!';
overLay.style.borderColor = 'rgb(255, 0, 0)';
}
// snake hit left or right - game over
if (((snake[snake.length - 1] % 19 === 18) && direction === 'left') || ((snake[snake.length - 1] % 19 === 0) && direction === 'right')) {
clearInterval(interval);
const overLay = document.querySelector('#overLay') as HTMLDivElement;
overLay.style.visibility = 'visible';
overLay.querySelector('.overlayHeader')!.textContent = 'game over!';
overLay.style.borderColor = 'rgb(255, 0, 0)';
}
}