Describe the bug
e:boneCount() Always returns 1, even though owner() has more bones and they are correct.
b:pos() always returns vec(0,0,0), except for index 0 (which simply returns the player's position).
holoParentBone() Incorrectly parent holo to the bone. The position of holo does not match the one before parenting.
How to reproduce the bug
Use these functions on owner()