-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathsceneobject.cpp
More file actions
56 lines (44 loc) · 1.06 KB
/
sceneobject.cpp
File metadata and controls
56 lines (44 loc) · 1.06 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
#include "sceneobject.h"
SceneObject::SceneObject(Context *context):
LogicComponent(context),
initialSoundSources_{0},
randomizer_{Random()}
{
}
void SceneObject::OnNodeSet(Node *node)
{ if (!node) return;
while (sampleSources_.Size() < initialSoundSources_) {
AddSoundSource();
}
}
void SceneObject::Set(Vector3 position)
{
node_->SetPosition(position);
node_->SetEnabledRecursive(true);
}
void SceneObject::Disable()
{
node_->SetEnabledRecursive(false);
}
void SceneObject::AddSoundSource()
{
SoundSource3D* sampleSource{ node_->CreateComponent<SoundSource3D>() };
sampleSource->SetSoundType(SOUND_EFFECT);
sampleSources_.Push(sampleSource);
}
void SceneObject::PlaySample(Sound* sample, float gain)
{
for (SoundSource3D* s : sampleSources_) {
if (!s->IsPlaying()) {
s->SetGain(gain);
s->Play(sample);
return;
}
}
AddSoundSource();
PlaySample(sample, gain);
}
Vector3 SceneObject::GetWorldPosition() const
{
return node_->GetWorldPosition();
}