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| 1 | +#include "OpenSHC/Map/Units/TribesState.func.hpp" |
| 2 | +#include "OpenSHC/AI/AICState.hpp" |
| 3 | +#include "OpenSHC/AI/AITypeA.hpp" |
| 4 | + |
| 5 | +#include "OpenSHC/Globals/DAT_GameState.hpp" |
| 6 | +#include "OpenSHC/Globals/DAT_SkirmishDefinedData.hpp" |
| 7 | +#include "OpenSHC/Globals/DAT_TribesState.hpp" |
| 8 | + |
| 9 | +namespace OpenSHC { |
| 10 | +namespace AI { |
| 11 | + |
| 12 | + // FUNCTION: STRONGHOLDCRUSADER 0x004CCD20 |
| 13 | + int AICState::addUnitToSmallestBehaviourTypeTribe( |
| 14 | + undefined4 playerID, undefined4 unitID, undefined4 aiUnitBehaviourType) |
| 15 | + { |
| 16 | + int aiType = DAT_GameState::instance.playerDataArray[playerID].aiType; |
| 17 | + if (aiType == AITA_NULL) |
| 18 | + return 0; |
| 19 | + |
| 20 | + int aicIndex = aiType - 1; |
| 21 | + int groupsCount; |
| 22 | + switch (DAT_SkirmishDefinedData::instance.AIUnitBehaviourTypeMapping[aiUnitBehaviourType - 10]) { |
| 23 | + case 15: |
| 24 | + groupsCount = this->aics[aicIndex].AttUnitPatrolGroupsCount; |
| 25 | + break; |
| 26 | + case 186: |
| 27 | + groupsCount = this->aics[aicIndex].AttUnitBackupGroupsCount; |
| 28 | + break; |
| 29 | + case 190: |
| 30 | + groupsCount = this->aics[aicIndex].AttUnitSiegeDefGroupsCount; |
| 31 | + break; |
| 32 | + case 192: |
| 33 | + groupsCount = this->aics[aicIndex].AttMainGroupsCount; |
| 34 | + break; |
| 35 | + default: |
| 36 | + groupsCount = 1; |
| 37 | + break; |
| 38 | + } |
| 39 | + |
| 40 | + int selectedTribeID = 0; |
| 41 | + int selectedSlot = 0; |
| 42 | + if (groupsCount <= 1) { |
| 43 | + int tribeID = DAT_GameState::instance.playerDataArray[playerID].aiTribeIDs[DAT_SkirmishDefinedData::instance |
| 44 | + .AIUnitBehaviourTypeMapping[aiUnitBehaviourType - 10]]; |
| 45 | + if (tribeID != 0 |
| 46 | + && DAT_TribesState::instance.tribes[tribeID].uid |
| 47 | + == DAT_GameState::instance.playerDataArray[playerID].aiTribeUIDs[DAT_SkirmishDefinedData::instance |
| 48 | + .AIUnitBehaviourTypeMapping[aiUnitBehaviourType - 10]]) |
| 49 | + return tribeID; |
| 50 | + selectedTribeID |
| 51 | + = MACRO_CALL_MEMBER(Map::Units::TribesState_Func::createTribeForPlayer, DAT_TribesState::ptr)(playerID); |
| 52 | + selectedSlot = DAT_SkirmishDefinedData::instance.AIUnitBehaviourTypeMapping[aiUnitBehaviourType - 10]; |
| 53 | + } else { |
| 54 | + int smallestSize = 1000; |
| 55 | + for (int slot = DAT_SkirmishDefinedData::instance.AIUnitBehaviourTypeMapping[aiUnitBehaviourType - 10]; slot |
| 56 | + < DAT_SkirmishDefinedData::instance.AIUnitBehaviourTypeMapping[aiUnitBehaviourType - 10] + groupsCount; |
| 57 | + slot++) { |
| 58 | + int tribeID = DAT_GameState::instance.playerDataArray[playerID].aiTribeIDs[slot]; |
| 59 | + if (tribeID == 0 |
| 60 | + || DAT_TribesState::instance.tribes[tribeID].uid |
| 61 | + != DAT_GameState::instance.playerDataArray[playerID].aiTribeUIDs[slot]) { |
| 62 | + selectedTribeID = MACRO_CALL_MEMBER( |
| 63 | + Map::Units::TribesState_Func::createTribeForPlayer, DAT_TribesState::ptr)(playerID); |
| 64 | + selectedSlot = slot; |
| 65 | + break; |
| 66 | + } |
| 67 | + if (DAT_TribesState::instance.tribes[tribeID].size < smallestSize) { |
| 68 | + smallestSize = DAT_TribesState::instance.tribes[tribeID].size; |
| 69 | + selectedTribeID = tribeID; |
| 70 | + selectedSlot = slot; |
| 71 | + } |
| 72 | + } |
| 73 | + } |
| 74 | + if (selectedTribeID <= 0) |
| 75 | + return 0; |
| 76 | + DAT_GameState::instance.playerDataArray[playerID].aiTribeIDs[selectedSlot] = selectedTribeID; |
| 77 | + DAT_GameState::instance.playerDataArray[playerID].aiTribeUIDs[selectedSlot] |
| 78 | + = DAT_TribesState::instance.tribes[selectedTribeID].uid; |
| 79 | + return selectedTribeID; |
| 80 | + } |
| 81 | +} |
| 82 | +} |
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