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| 1 | +#include "../AICState.func.hpp" |
| 2 | + |
| 3 | +#include "OpenSHC/Map/Navigation/DirectionAlgorithmState.func.hpp" |
| 4 | +#include "OpenSHC/Map/Units/TribesState.func.hpp" |
| 5 | +#include "OpenSHC/Map/Units/Instructions/UnitMatchSpeedEnum.hpp" |
| 6 | +#include "OpenSHC/Map/Units/SomeTribeBehaviorType.hpp" |
| 7 | +#include "OpenSHC/Map/Units/UnitLogicState.hpp" |
| 8 | +#include "OpenSHC/Map/Units/UnitType.hpp" |
| 9 | + |
| 10 | +#include "OpenSHC/Globals/DAT_DirectionAlgorithmState.hpp" |
| 11 | +#include "OpenSHC/Globals/DAT_GameState.hpp" |
| 12 | +#include "OpenSHC/Globals/DAT_TribesState.hpp" |
| 13 | +#include "OpenSHC/Globals/DAT_TroopValueState.hpp" |
| 14 | +#include "OpenSHC/Globals/DAT_UnitsState.hpp" |
| 15 | +#include "OpenSHC/Globals/DAT_ViewportRenderState.hpp" |
| 16 | + |
| 17 | +namespace OpenSHC { |
| 18 | +namespace AI { |
| 19 | + |
| 20 | + using namespace OpenSHC::Map::Units; |
| 21 | + |
| 22 | + // FUNCTION: STRONGHOLDCRUSADER 0x004CFCD0 |
| 23 | + void AICState::aiCommandSiegeEngineTribes(int playerID) |
| 24 | + { |
| 25 | + int shieldTargetTribeIDs[3]; |
| 26 | + shieldTargetTribeIDs[0] = 0; |
| 27 | + shieldTargetTribeIDs[1] = 0; |
| 28 | + shieldTargetTribeIDs[2] = 0; |
| 29 | + int targetCount = 0; |
| 30 | + for (int i = 186; i < 189; i++) { |
| 31 | + int tribeID = DAT_GameState::instance.playerDataArray[playerID].aiTribeIDs[i]; |
| 32 | + if (tribeID == 0) |
| 33 | + continue; |
| 34 | + if (DAT_TribesState::instance.tribes[tribeID].uid |
| 35 | + != DAT_GameState::instance.playerDataArray[playerID].aiTribeUIDs[i]) |
| 36 | + continue; |
| 37 | + shieldTargetTribeIDs[targetCount] = tribeID; |
| 38 | + targetCount++; |
| 39 | + } |
| 40 | + |
| 41 | + int shieldCount = 0; |
| 42 | + for (int unitID = 1; unitID < 2500; unitID++) { |
| 43 | + if (DAT_UnitsState::instance.units[unitID].logicalState == ULS_INVISIBLE) |
| 44 | + continue; |
| 45 | + if (DAT_UnitsState::instance.units[unitID].unitType != UT_S_TOWER |
| 46 | + && DAT_UnitsState::instance.units[unitID].unitType != UT_S_BATTERINGRAM |
| 47 | + && DAT_UnitsState::instance.units[unitID].unitType != UT_S_SHIELD) |
| 48 | + continue; |
| 49 | + if (DAT_UnitsState::instance.units[unitID].unknownSiegeTentRelated02 != 3) |
| 50 | + continue; |
| 51 | + if (DAT_UnitsState::instance.units[unitID].aiUnitBehaviourType == 21) |
| 52 | + continue; |
| 53 | + |
| 54 | + if (DAT_UnitsState::instance.units[unitID].unitType == UT_S_TOWER) { |
| 55 | + int tribeID = DAT_UnitsState::instance.units[unitID].tribeID; |
| 56 | + if (tribeID == 0) |
| 57 | + continue; |
| 58 | + if (*(int*)((int)DAT_TroopValueState::instance.attackInfo.wideValuesArray + playerID * 0x177bc - 4) |
| 59 | + != 0) |
| 60 | + MACRO_CALL_MEMBER(TribesState_Func::assignAttackTargetsForTribe, DAT_TribesState::ptr)( |
| 61 | + tribeID, STBT_0x414); |
| 62 | + } else if (DAT_UnitsState::instance.units[unitID].unitType == UT_S_BATTERINGRAM) { |
| 63 | + int tribeID = DAT_UnitsState::instance.units[unitID].tribeID; |
| 64 | + if (tribeID == 0) |
| 65 | + continue; |
| 66 | + if (*(int*)((int)DAT_TroopValueState::instance.attackInfo.gateValuesArray + playerID * 0x177bc - 4) |
| 67 | + != 0) |
| 68 | + MACRO_CALL_MEMBER(TribesState_Func::assignAttackTargetsForTribe, DAT_TribesState::ptr)( |
| 69 | + tribeID, STBT_0x3f6); |
| 70 | + else if (*(int*)((int)DAT_TroopValueState::instance.attackInfo.wideValuesArray + playerID * 0x177bc - 4) |
| 71 | + != 0) |
| 72 | + MACRO_CALL_MEMBER(TribesState_Func::assignAttackTargetsForTribe, DAT_TribesState::ptr)( |
| 73 | + tribeID, STBT_0x413); |
| 74 | + } else if (DAT_UnitsState::instance.units[unitID].unitType == UT_S_SHIELD) { |
| 75 | + int tribeID = DAT_UnitsState::instance.units[unitID].tribeID; |
| 76 | + if (tribeID == 0) |
| 77 | + continue; |
| 78 | + if (shieldCount >= 3) |
| 79 | + continue; |
| 80 | + |
| 81 | + int targetTribeID = shieldTargetTribeIDs[shieldCount]; |
| 82 | + DAT_TribesState::instance.tribes[tribeID].field56_0x1f2 = targetTribeID; |
| 83 | + DAT_TribesState::instance.tribes[tribeID].uid2 = DAT_TribesState::instance.tribes[targetTribeID].uid; |
| 84 | + DAT_TribesState::instance.tribes[targetTribeID].tribeID = tribeID; |
| 85 | + int targetUnitID = DAT_TribesState::instance.tribes[targetTribeID].selectionTargetUnitID; |
| 86 | + int tile = DAT_UnitsState::instance.units[targetUnitID].tile; |
| 87 | + shieldCount++; |
| 88 | + if (tile <= 0) |
| 89 | + continue; |
| 90 | + |
| 91 | + int y = DAT_ViewportRenderState::instance.tileTranslationMatrix_YComponent[tile]; |
| 92 | + int x = tile - DAT_ViewportRenderState::instance.translationMatrix[y].addXgetTile; |
| 93 | + MACRO_CALL_MEMBER(TribesState_Func::giveTribeMoveInstruction, DAT_TribesState::ptr)( |
| 94 | + tribeID, x, y, 0, 0, Instructions::UMSE_0); |
| 95 | + MACRO_CALL_MEMBER( |
| 96 | + OpenSHC::Map::Navigation::DirectionAlgorithmState_Func::calculatePreferredRelativeOrientation, |
| 97 | + DAT_DirectionAlgorithmState::ptr)(DAT_UnitsState::instance.units[targetUnitID].x, |
| 98 | + DAT_UnitsState::instance.units[targetUnitID].y, x, y); |
| 99 | + DAT_TribesState::instance.tribes[tribeID].orientation |
| 100 | + = DAT_DirectionAlgorithmState::instance.orientation; |
| 101 | + } |
| 102 | + } |
| 103 | + } |
| 104 | +} |
| 105 | +} |
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