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gb.c
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535 lines (509 loc) · 15.7 KB
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#include "gb.h"
#include "apu.h"
#include "cpu.h"
#include "lcd.h"
#include "stdio.h"
#include "stdlib.h"
// Critical memory allocation, abort on failure
void* crit_alloc(size_t size) {
void* ptr = calloc(size, 1);
if (!ptr) {
printf("Memory allocation failed!");
exit(1);
}
return ptr;
}
GameBoy* make_gb(u8* rom, size_t size) {
if (size < 0x8000) {
printf("File must be at least 0x8000 bytes\n");
return NULL;
}
// Header checks
u8 rom_size = rom[0x0148];
if (rom_size > 8) {
printf("Header byte 0x0148 (rom size) must not be greather than 8\n");
return NULL;
}
if (0x8000 * ((size_t)1 << rom_size) != size) {
printf("Header size mismatch\n");
return NULL;
}
// Determine console type
GameBoy* gb;
if (rom[0x0143] == 0x80 || rom[0x0143] == 0xC0) {
// Game Boy Color
printf("Game Boy Color not implemented yet!\n");
exit(1);
} else if (rom[0x0146] == 0x03) {
// Super Game Boy
printf("Super Game Boy not implemented yet!\n");
exit(1);
} else {
// Monochrome/Original Game Boy
gb = crit_alloc(sizeof(GameBoy));
gb->type = DMG;
}
gb->vram = crit_alloc(gb->type == CGB ? 0x4000 : 0x2000);
gb->wram_lo = crit_alloc(gb->type == CGB ? 0x8000 : 0x2000);
gb->wram_hi = gb->wram_lo + 0x1000;
gb->oam = crit_alloc(0xA0);
gb->hram = crit_alloc(0x7F);
// Cartridge stuff
if (rom[0x147] != 0x00) {
printf("Only standard (no mapper) carts supported right now");
exit(1);
}
gb->rom_lo = rom;
gb->rom_hi = rom + 0x4000;
gb->cartram = NULL;
// Initialize registers
// (TODO: Make these actually correct later;)
gb->a = 0;
gb->f_z = false;
gb->f_n = false;
gb->f_h = false;
gb->f_c = false;
gb->bc = 0;
gb->de = 0;
gb->hl = 0;
gb->pc = 0x0100;
gb->sp = 0xFFFE;
gb->ime = false;
gb->p1_get_btn = gb->p1_get_dpad = false;
gb->lcd_en = true;
gb->fbuf = crit_alloc(SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(u32));
return gb;
}
void destroy_gb(GameBoy* gb) {
free(gb->vram);
free(gb->cartram);
free(gb->wram_lo);
free(gb->oam);
free(gb->hram);
free(gb);
}
void run_frame(GameBoy* gb) {
while (!gb->end_frame) {
// if (gb->pc == 0x2E4) {
// printf("Reached\n");
// exit(1);
// }
run_opcode(gb);
}
gb->end_frame = false;
}
u8 io_read(GameBoy* gb, u16 addr) {
addr &= 0x7F;
// Wave RAM
if (addr >= 0x30 && addr <= 0x3f) {
u8 index = (addr - 0x30) * 2;
return gb->wave_ram[index] << 4 | gb->wave_ram[index + 1];
}
switch (addr) {
case 0x00: // P1 (FF00)
return (gb->p1_get_dpad ? gb->input & 0xF : 0xF) &
(gb->p1_get_btn ? gb->input >> 4 : 0xF);
case 0x01: // SB (FF01)
return gb->sb;
case 0x02: // SC (FF02)
return gb->sc;
case 0x04: // DIV (FF04)
return gb->div >> 8;
case 0x05: // TIMA (FF05)
return gb->tima;
case 0x06: // TMA (FF06)
return gb->tma;
case 0x07: // TAC (FF07)
return gb->tac_en << 2 | gb->tac_clk | 0xF8;
case 0x0F: // IF (FF0F)
return gb->if_;
case 0x10: // AUD1SWEEP/NR10 (FF10)
return gb->ch1_sweep_time << 4 | gb->ch1_sweep_dir << 3 |
gb->ch1_sweep_shift;
case 0x11: // AUD1LEN/NR11 (FF11)
return gb->ch1_duty << 6;
case 0x12: // AUD1ENV/NR12 (FF12)
return gb->ch1_env_init << 4 | gb->ch1_env_dir << 3 | gb->ch1_env_sweep;
case 0x13: // AUD1LOW/NR13 (FF13)
return 0xFF;
case 0x14: // AUD1HIGH/NR14 (FF14)
return gb->ch1_len_en << 6;
case 0x16: // AUD2LEN/NR21 (FF16)
return gb->ch2_duty << 6;
case 0x17: // AUD2ENV/NR22 (FF17)
return gb->ch2_env_init << 4 | gb->ch2_env_dir << 3 | gb->ch2_env_sweep;
case 0x18: // AUD2LOW/NR23 (FF18)
return 0xFF;
case 0x19: // AUD2HIGH/NR24 (FF19)
return gb->ch2_len_en << 6;
case 0x1A: // AUD3ENA/NR30 (FF1A)
return gb->ch3_dac << 7;
case 0x1B: // AUD3LEN/NR31 (FF1B)
return 0xFF;
case 0x1C: // AUD3LEVEL/NR32 (FF1C)
return gb->ch3_vol << 5;
case 0x1D: // AUD3LOW/NR33 (FF1D)
return 0xFF;
case 0x1E: // AUD3HIGH/NR34 (FF1E)
return gb->ch3_len_en << 6;
case 0x20: // AUD4LEN/NR41 (FF20)
return 0xFF;
case 0x21: // AUD4ENV/NR42 (FF21)
return gb->ch4_env_init << 4 | gb->ch4_env_dir << 3 | gb->ch4_env_sweep;
case 0x22: // AUD4POLY/NR43 (FF22)
return gb->ch4_shift << 4 | gb->ch4_width << 3 | gb->ch4_divider;
case 0x23: // AUD4GO/NR44 (FF23)
return gb->ch4_len_en << 6;
case 0x24: // AUDVOL/NR50 (FF24)
return gb->vol_l << 4 | gb->vol_r;
case 0x25: // AUDTERM/NR51 (FF25)
return gb->ch4_l << 7 | gb->ch3_l << 6 | gb->ch2_l << 5 |
gb->ch1_l << 4 | gb->ch4_r << 3 | gb->ch3_r << 2 |
gb->ch2_r << 1 | gb->ch1_r;
case 0x26: // AUDENA/NR52 (FF26)
return gb->apu_en << 7 | gb->ch4_active << 3 | gb->ch3_active << 2 |
gb->ch2_active << 1 | gb->ch1_active;
case 0x40: // LCDC (FF40)
return (gb->lcd_en << 7) | (gb->win_map << 6) | (gb->win_en << 5) |
(gb->tile_sel << 4) | (gb->bg_map << 3) | (gb->obj_size << 2) |
(gb->obj_en << 1) | (gb->bg_en << 0);
case 0x41: // STAT (FF41)
return gb->stat;
case 0x42: // SCY (FF42)
return gb->scy;
case 0x43: // SCX (FF43)
return gb->scx;
case 0x44: // LY (FF44)
return gb->ly;
case 0x45: // LYC (FF45)
return gb->lyc;
case 0x46: // DMA (FF46)
return 0xFF;
case 0x47: // BGP (FF47)
return (gb->bgp[0] << 0) | (gb->bgp[1] << 2) | (gb->bgp[2] << 4) |
(gb->bgp[3] << 6);
case 0x48: // OBP0 (FF48)
return (gb->obp0[0] << 0) | (gb->obp0[1] << 2) | (gb->obp0[2] << 4) |
(gb->obp0[3] << 6);
case 0x49: // OBP1 (FF49)
return (gb->obp1[0] << 0) | (gb->obp1[1] << 2) | (gb->obp1[2] << 4) |
(gb->obp1[3] << 6);
case 0x4A: // WY (FF4A)
return gb->wy;
case 0x4B: // WX (FF4B)
return gb->wx;
default:
printf("Unimplemented read at IO address %x\n", (int)addr);
exit(1);
}
}
#define GET_BITS(value, lo, hi) ((value) >> (lo) & (1 << ((hi) - (lo) + 1)) - 1)
#define GET_BIT(value, b) ((value) >> (b) & 1)
void io_write(GameBoy* gb, u16 addr, u8 data) {
addr &= 0x7F;
// Wave RAM
if (addr >= 0x30 && addr <= 0x3f) {
u8 index = (addr - 0x30) * 2;
gb->wave_ram[index] = GET_BITS(data, 4, 7);
gb->wave_ram[index + 1] = GET_BITS(data, 0, 3);
return;
}
switch (addr) {
case 0x00: // P1 (FF00)
gb->p1_get_dpad = !(data & (1 << 4));
gb->p1_get_btn = !(data & (1 << 5));
break;
case 0x01: // SB (FF01)
gb->sb = data;
break;
case 0x02: // SC (FF02)
gb->sc = data;
break;
case 0x04: // DIV (FF04)
gb->div = 0;
break;
case 0x05: // TIMA (FF05)
gb->tima = data;
break;
case 0x06: // TMA (FF06)
gb->tma = data;
break;
case 0x07: // TAC (FF07)
gb->tac_en = data & (1 << 2);
gb->tac_clk = data & 0x3;
break;
case 0x0F: // IF (FF0F)
gb->if_ = data & 0x1F;
break;
case 0x10: // AUD1SWEEP/NR10 (FF10)
gb->ch1_sweep_time = GET_BITS(data, 4, 6);
gb->ch1_sweep_dir = GET_BIT(data, 3);
gb->ch1_sweep_shift = GET_BITS(data, 0, 2);
break;
case 0x11: // AUD1LEN/NR11 (FF11)
gb->ch1_duty = GET_BITS(data, 6, 7);
gb->ch1_len = (data & 0x3F) ^ 0x3F;
break;
case 0x12: // AUD1ENV/NR12 (FF12)
gb->ch1_env_init = GET_BITS(data, 4, 7);
gb->ch1_env_dir = GET_BIT(data, 3);
gb->ch1_env_sweep = GET_BITS(data, 0, 2);
if (data & 0xF8) {
gb->ch1_dac = true;
} else {
gb->ch1_dac = false;
gb->ch1_active = false;
}
break;
case 0x13: // AUD1LOW/NR13 (FF13)
gb->ch1_period = (gb->ch1_period & 0x700) | ~data;
break;
case 0x14: // AUD1HIGH/NR14 (FF14)
gb->ch1_len_en = GET_BIT(data, 6);
gb->ch1_period = (gb->ch1_period & 0xFF) | GET_BITS(~data, 0, 2) << 8;
if (data & 0x80) {
ch1_trigger(gb);
}
break;
case 0x16: // AUD2LEN/NR21 (FF16)
gb->ch2_duty = GET_BITS(data, 6, 7);
gb->ch2_len = (data & 0x3F) ^ 0x3F;
break;
case 0x17: // AUD2ENV/NR22 (FF17)
gb->ch2_env_init = GET_BITS(data, 4, 7);
gb->ch2_env_dir = GET_BIT(data, 3);
gb->ch2_env_sweep = GET_BITS(data, 0, 2);
if (data & 0xF8) {
gb->ch2_dac = true;
} else {
gb->ch2_dac = false;
gb->ch2_active = false;
}
break;
case 0x18: // AUD2LOW/NR23 (FF18)
gb->ch2_period = (gb->ch2_period & 0x700) | ~data;
break;
case 0x19: // AUD2HIGH/NR24 (FF19)
gb->ch2_len_en = GET_BIT(data, 6);
gb->ch2_period = (gb->ch2_period & 0xFF) | GET_BITS(~data, 0, 2) << 8;
if (data & 0x80) {
ch2_trigger(gb);
}
break;
case 0x1A: // AUD3ENA/NR30 (FF1A)
if (data & 0x80) {
gb->ch3_dac = true;
} else {
gb->ch3_dac = false;
gb->ch3_active = false;
}
break;
case 0x1B: // AUD3LEN/NR31 (FF1B)
gb->ch3_len = ~data;
break;
case 0x1C: // AUD3LEVEL/NR32 (FF1C)
gb->ch3_vol = GET_BITS(data, 5, 6);
break;
case 0x1D: // AUD3LOW/NR33 (FF1D)
gb->ch3_period = (gb->ch3_period & 0x700) | ~data;
break;
case 0x1E: // AUD3HIGH/NR34 (FF1E)
gb->ch3_active = GET_BIT(data, 7);
gb->ch3_len_en = GET_BIT(data, 6);
gb->ch3_period = (gb->ch3_period & 0xFF) | GET_BITS(~data, 0, 2) << 8;
if (data & 0x80) {
ch3_trigger(gb);
}
break;
case 0x20: // AUD4LEN/NR41 (FF20)
gb->ch4_len = (data & 0x3F) ^ 0x3F;
break;
case 0x21: // AUD4ENV/NR42 (FF21)
gb->ch4_env_init = GET_BITS(data, 4, 7);
gb->ch4_env_dir = GET_BIT(data, 3);
gb->ch4_env_sweep = GET_BITS(data, 0, 2);
if (data & 0xF8) {
gb->ch4_dac = true;
} else {
gb->ch4_dac = false;
gb->ch4_active = false;
}
break;
case 0x22: // AUD4POLY/NR43 (FF22)
gb->ch4_shift = GET_BITS(data, 4, 7);
gb->ch4_width = GET_BIT(data, 3);
gb->ch4_divider = GET_BITS(data, 0, 2);
update_ch4_period(gb);
break;
case 0x23: // AUD4GO/NR44 (FF23)
gb->ch4_len_en = GET_BIT(data, 6);
if (data & 0x80) {
ch4_trigger(gb);
}
break;
case 0x24: // AUDVOL/NR50 (FF24)
gb->vol_l = GET_BITS(data, 4, 6);
gb->vol_r = GET_BITS(data, 0, 2);
break;
case 0x25: // AUDTERM/NR51 (FF25)
gb->ch4_l = GET_BIT(data, 7);
gb->ch3_l = GET_BIT(data, 6);
gb->ch2_l = GET_BIT(data, 5);
gb->ch1_l = GET_BIT(data, 4);
gb->ch4_r = GET_BIT(data, 3);
gb->ch3_r = GET_BIT(data, 2);
gb->ch2_r = GET_BIT(data, 1);
gb->ch1_r = GET_BIT(data, 0);
break;
case 0x26: // AUDENA/NR52 (FF26)
gb->apu_en = GET_BIT(data, 7);
break;
case 0x40: // LCDC (FF40)
gb->lcd_en = data & (1 << 7);
gb->win_map = data & (1 << 6);
gb->win_en = data & (1 << 5);
gb->tile_sel = data & (1 << 4);
gb->bg_map = data & (1 << 3);
gb->obj_size = data & (1 << 2);
gb->obj_en = data & (1 << 1);
gb->bg_en = data & (1 << 0);
break;
case 0x41: // STAT (FF41)
gb->stat = data;
break;
case 0x42: // SCY (FF42)
gb->scy = data;
break;
case 0x43: // SCX (FF43)
gb->scx = data;
break;
case 0x44: // LY (FF44)
break;
case 0x45: // LYC (FF45)
gb->lyc = data;
break;
case 0x46: // DMA (FF46)
for (u8 i = 0; i < 0xA0; i++) {
gb->oam[i] = read(gb, (data << 8) + i);
}
break;
case 0x47: // BGP (FF47)
gb->bgp[0] = (data >> 0) & 0x3;
gb->bgp[1] = (data >> 2) & 0x3;
gb->bgp[2] = (data >> 4) & 0x3;
gb->bgp[3] = (data >> 6) & 0x3;
break;
case 0x48: // OBP0 (FF48)
gb->obp0[0] = (data >> 0) & 0x3;
gb->obp0[1] = (data >> 2) & 0x3;
gb->obp0[2] = (data >> 4) & 0x3;
gb->obp0[3] = (data >> 6) & 0x3;
break;
case 0x49: // OBP1 (FF49)
gb->obp1[0] = (data >> 0) & 0x3;
gb->obp1[1] = (data >> 2) & 0x3;
gb->obp1[2] = (data >> 4) & 0x3;
gb->obp1[3] = (data >> 6) & 0x3;
break;
case 0x4A: // WY (FF4A)
gb->wy = data;
break;
case 0x4B: // WX (FF4B)
gb->wx = data;
break;
case 0x7F:
// Tetris writes here due to a software bug
break;
default:
printf("Unimplemented write %x at IO address %x\n", (int)data,
(int)addr);
exit(1);
}
}
u8 read(GameBoy* gb, u16 addr) {
if (addr < 0x8000) {
// 0x0000 - 0x7FFF (ROM)
u8* ptr = (addr & 0x4000) ? gb->rom_hi : gb->rom_lo;
return ptr ? ptr[addr & 0x3FFF] : 0xFF;
} else if (addr < 0xA000) {
// 0x8000 - 0x9FFF (VRAM)
return gb->vram[addr % 0x2000];
} else if (addr < 0xC000) {
// 0xA000 - 0xBFFF (External RAM)
// TODO: implement external RAM
return 0xFF;
} else if (addr < 0xFE00) {
// 0xC000 - 0xFDFF (WRAM)
// Designed to account for echo RAM
u8* ptr = (addr & 0x1000) ? gb->wram_hi : gb->wram_lo;
return ptr[addr & 0x0FFF];
} else if (addr < 0xFEA0) {
// 0xFE00 - 0xFE9F (OAM)
return gb->oam[addr & 0xFF];
} else if (addr < 0xFF00) {
// 0xFEA0 - 0xFEFF (unused)
return 0xFF;
} else if (addr < 0xFF80) {
// 0xFF00 - 0xFF7F (IO)
return io_read(gb, addr);
} else if (addr < 0xFFFF) {
// 0xFF80 - 0xFFFE (HRAM)
return gb->hram[addr & 0x7F];
} else {
return gb->ie;
}
}
void write(GameBoy* gb, u16 addr, u8 data) {
if (addr < 0x8000) {
// 0x0000 - 0x7FFF (ROM)
} else if (addr < 0xA000) {
// 0x8000 - 0x9FFF (VRAM)
gb->vram[addr % 0x2000] = data;
} else if (addr < 0xC000) {
// 0xA000 - 0xBFFF (External RAM)
// TODO: implement external RAM
} else if (addr < 0xFE00) {
// 0xC000 - 0xFDFF (WRAM)
// Designed to account for echo RAM
u8* ptr = (addr & 0x1000) ? gb->wram_hi : gb->wram_lo;
ptr[addr & 0x0FFF] = data;
} else if (addr < 0xFEA0) {
// 0xFE00 - 0xFE9F (OAM)
gb->oam[addr & 0xFF] = data;
} else if (addr < 0xFF00) {
// 0xFEA0 - 0xFEFF (unused)
} else if (addr < 0xFF80) {
// 0xFF00 - 0xFF7F (IO)
io_write(gb, addr, data);
} else if (addr < 0xFFFF) {
// 0xFF80 - 0xFFFE (HRAM)
gb->hram[addr & 0x7F] = data;
} else {
// 0xFFFF (IE)
gb->ie = data & 0x1F;
}
}
void cycle(GameBoy* gb) {
if (gb->lcd_en) {
for (int i = 0; i < 4; i++) {
lcd_cycle(gb);
}
}
if (gb->apu_en) {
render_audio_sample(gb);
}
// Divider register stuff
static const u16 TICK_MASKS[4] = {0x03FF, 0x000F, 0x003F, 0x00FF};
gb->div += 4;
if (!(gb->div & TICK_MASKS[gb->tac_clk]) && gb->tac_en) {
// Timer tick
gb->tima++;
if (!gb->tima) {
gb->tima = gb->tma;
gb->if_ |= (1 << 2);
}
}
if ((gb->div & 0x1FFF) && gb->apu_en) {
div_apu_event(gb);
}
}