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Modding support? #51

@Suppersine

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@Suppersine

I wonder whether your mod reads Sims 1 custom content smoothly like the base game.
https://modthesims.info/showthread.php?t=659767
To test the stability of your project, I tested M&M's modball, and I found some interesting facts.

  1. Even with .iff files present, your engine did not read scripts. I tried putting them both in the "Downloads" (or Gamedata\UserObjects\ ) & the "content\objects" folders. Still, I wonder from which folder the script.iff will run.
  2. Even if able to read the .iff file of custom B&B objects, the absence of their 3d conversions make them crash (except for the mattresses, which worked).
  3. Your engine usually (if not always) fails to read .bcf files in the "Gamedata\Skins" folder.
  4. Your engine cannot read custom animations (.cfp) files.
  5. The basegame CC is basically sprites. How do you convert them to 3D models? If so, can I try this on my own in the future?

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