-
Notifications
You must be signed in to change notification settings - Fork 32
Open
Description
I wonder whether your mod reads Sims 1 custom content smoothly like the base game.
https://modthesims.info/showthread.php?t=659767
To test the stability of your project, I tested M&M's modball, and I found some interesting facts.
- Even with .iff files present, your engine did not read scripts. I tried putting them both in the "Downloads" (or Gamedata\UserObjects\ ) & the "content\objects" folders. Still, I wonder from which folder the script.iff will run.
- Even if able to read the .iff file of custom B&B objects, the absence of their 3d conversions make them crash (except for the mattresses, which worked).
- Your engine usually (if not always) fails to read .bcf files in the "Gamedata\Skins" folder.
- Your engine cannot read custom animations (.cfp) files.
- The basegame CC is basically sprites. How do you convert them to 3D models? If so, can I try this on my own in the future?
Metadata
Metadata
Assignees
Labels
No labels