Current implementation suffers from two major issues:
a) due to lack of multiple scattering metals get darker and they get rougher - solved by bumping reflection color based on roughness
b) bright spots cause fireflies due to insufficient filtering - solved by sampling different mipmap levels
Both are described here https://bruop.github.io/ibl/
Current implementation suffers from two major issues:
a) due to lack of multiple scattering metals get darker and they get rougher - solved by bumping reflection color based on roughness
b) bright spots cause fireflies due to insufficient filtering - solved by sampling different mipmap levels
Both are described here https://bruop.github.io/ibl/