diff --git a/Blender/screenshots/install-enable-addon.png b/Blender/screenshots/install-enable-addon.png new file mode 100644 index 0000000..5c5a22b Binary files /dev/null and b/Blender/screenshots/install-enable-addon.png differ diff --git a/Blender/screenshots/install-export.png b/Blender/screenshots/install-export.png new file mode 100644 index 0000000..02b5f26 Binary files /dev/null and b/Blender/screenshots/install-export.png differ diff --git a/Blender/screenshots/install-new-sprite.png b/Blender/screenshots/install-new-sprite.png new file mode 100644 index 0000000..dc8b21a Binary files /dev/null and b/Blender/screenshots/install-new-sprite.png differ diff --git a/Blender/screenshots/install-open-addons.png b/Blender/screenshots/install-open-addons.png new file mode 100644 index 0000000..140c83f Binary files /dev/null and b/Blender/screenshots/install-open-addons.png differ diff --git a/Blender/screenshots/interface.png b/Blender/screenshots/interface.png new file mode 100644 index 0000000..4cc0d14 Binary files /dev/null and b/Blender/screenshots/interface.png differ diff --git a/README.md b/README.md index 9fef9a0..e71530a 100644 --- a/README.md +++ b/README.md @@ -65,11 +65,46 @@ It should show up unde Files>Export to CoaTools... after your restart GIMP ### Blender Addon: -Zip the coa_folder. -Go to File -> User Preferences -> Add-ons and click the “Install from file...” button. -This will install and enable the Addon for Blender. Don’t forget to save the user preferences, otherwise the addon will not be activated after restart. - +![Blender addon interface](Blender/screenshots/interface.png) + +The add-on is in this repository (`Blender/coa_tools`), so download it: + +- [Download this repository](https://github.com/ndee85/coa_tools/releases/latest) and extract it +- Zip the subfolder `coa_tools/Blender/coa_tools` so that you have a `coa_tools.zip` file. + +Import and enable the add-on in Blender: + +- In Blender, go to File -> User Preferences, and open the "Add-ons" tab + +![Open add-ons](Blender/screenshots/install-open-addons.png) + +- Click "Install Add-on from file..." at the bottom of the User Preferences window +- Load your zipped file `coa_tools.zip` +- Search for "coa" to find the COA Tools add-on, then enable it, and don't forget to enable "DragonBones export" if you need to +- Click "Save user settings" to make sure the addon is still enabled ater Blender restart. + +![Enable add-ons](Blender/screenshots/install-enable-addon.png) + +You're good to go ! + +- You should now see the "Cutout Animation" side-tab, open it +- Create your first Sprite object, and you can now start to build your armature. + +![Create new sprite](Blender/screenshots/install-new-sprite.png) + +[Take a look at the addon in action.](https://www.youtube.com/playlist?list=PLPI26-KXCXpA-VMlDIWpmdq6M1m4LEjf_) + +**Note** To use DragonBones export feature: + +You have to configure export name and export path or you'll get the error `Export Path does not exists. Set a valid Export Path.` + +- In the "Properties" view, "Render" tab, scroll to the very bottom to the "Dragonbones Export Panel" +- Fill in the "Project name" and set an "Export path" +- Check the "Bake animation" checkbox to have an accurate animation (it is needed if you use DragonBones JS runtime) + +![Dragonbones Export Panel](Blender/screenshots/install-export.png) + ### Godot Importer: Notice, this importer will only run with current godot 2.1 dev builds.