In mrwonko/ghoul2-browser-tools#32 I considered the idea of a standalone language server for Jedi Academy modding to e.g. get auto-complete for animation names. But it would be much more powerful and avoid code duplication if it were integrated directly into the engine. As a bonus, it could even access dynamic state to e.g. see script targetnames of entities currently in a map etc.
In mrwonko/ghoul2-browser-tools#32 I considered the idea of a standalone language server for Jedi Academy modding to e.g. get auto-complete for animation names. But it would be much more powerful and avoid code duplication if it were integrated directly into the engine. As a bonus, it could even access dynamic state to e.g. see script targetnames of entities currently in a map etc.