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Releases: mouse0270/module-credits

Version 2.1.1 - Totalement localisable

24 Sep 15:50

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  • Went through all of the code and made sure to localize the entire project

Please note, I just regoranized and made sure every string was localizable, I did not create any other localizations other than english, cause I only know english

  • Fixed Context Menu (un)lock logic thanks to Mana
  • By assigning your modules id as the id for a conflict, it will now only create one instance of this text. Good for displaying known issues.
  • Added filter option to view Locked Modules

Version 2.1.0 - Roads? Where we're going, we don't need roads.

24 Sep 00:57

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  • Added the ability to go to a previous Module Load Order
  • Added setting to store X number of Previous Module Load Orders from 0 to 10 where 0 is infinite
  • Added the ability to lock a module so it wont get deactivated when Deactivating All Modules
  • Changed text on Deactivate All Modules to Deactivate All Unlocked Modules
  • Added functionality to Deactivate All Modules that when holding down ctrl all Modules, locked or unlocked, will be deactivated
  • Added a Setting to Disable Locked Modules checkbox. This setting is disabled by default, and is an opt-in feature

# Version 2.0.5 - Hey Are you Still there?!?!?

20 Sep 21:52

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  • Added Check to make sure migration can get namespace and key.

# Version 2.0.4 - Chains and Padlocks ;)

20 Sep 15:24

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  • Fixed issue with Locked Setting locking all Settings
  • Added Option to Hide Locked Settings from Client
  • Added Migration Control
  • Locked Setting Should now update Live for Players as GM changes them
  • Sync button is hidden on a locked setting as a locked setting has its setting automatically synced to all users
  • Fixed type in Smart Prefix hint text to properly read word
  • Known Issue: Because of the way I hide settings, there is a small flash for players when opening the settings window
  • Known Issue: The setting counter does not update when settings are hidden from player.

# Version 2.0.3 - Wait required Modules can be missing?!?!?

20 Sep 01:26

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  • Added Check to verify that when trying to prefix modules, that the required module exists.

Version 2.0.2 - I adore the things you do.

19 Sep 21:11

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  • Fixed querySelector for triggering changelogs
  • Added the ability to rename modules text to allow you to better organize your modules.
  • Added settings for auto prefix and smart prefix module titles
  • remove lib - when using smart prefix since smart prefix adds Library - which is just the longer version of that.
  • Remove marked.js and use showdown which is built into Foundry

Version 2.0.1 - The Things I forget About You.

07 Sep 19:52

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  • Fixed missing Localization for Settings
  • Actually disabled Global Conflicts option for the time being
  • Sync setting no longer by default prompts users. There is a setting to enable prompt

Version 2.0.0 - Manifest and You

07 Sep 17:04

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One of the major changes I've made in this update is that I've stopped trying to parse out the manifest module manually and instead use the data provided to me via the game.modules class. This does mean if your manifest is improperly formatted your module may not work with Module Management+ anymore. Take for example authors where we used to check for things like twitter, patreon, github, reddit, and ko-fi by placing those fields under the authors tag, now they will have to be under authors.flags.

  • Added Settings Tag to Module Management to Open the settings for that specific Module
  • Added Attributions for Modules
  • Added Attributions, Readme, Changelog for Systems
  • Added Scope Icon to settings to inform user if setting is a World/Client Setting
  • Added Sync Setting button to push a setting to a specific player (right click) or all players (left click).
  • Added the Ability to Lock Settings from Being Changed by Players.
  • Updated Changelog/Readme Preview Dialog to use Foundry v10+ Journal Theme and look
  • Disabled Global Conflicts (Some people were complaining about hangups, will look into re-enabling if requested, but I suspect many didn't use this feature.)
  • Dropped Support for Using both Tidy UI - Game Settings and Module Management+ at the same time. You are still able to import Tidy UI Module Lists using MM+

Version 1.1.11 - Forgot to disable code

20 Feb 19:58

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  • Fixed "This is not a registered game setting" error

Version 1.1.10 - DAS but I've Never Heard of Her

18 Feb 15:00

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  • Fixed an issue with DAS 5th Edition, where the system disabled the default scrolling behavior on the Client Settings windows. simply Restored the default behavior when using MM+...

Literally, this patch note is longer then the fix. lol