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Event listeners should be lambda friendly #236

@bradphelan

Description

@bradphelan

Currently it's not possible to pass lambdas as event listeners

void EventDispatcher::addEventListener(const std::string& type, EventListener* listener) 

You enforce a virtual base type and also force to pass by pointer. Both of these make it impossible to use lambdas. This makes the code much more noisy forcing users to create classes instead of simple callbacks. Instead of a base class

    struct EventListener {

        virtual void onEvent(Event& event) = 0;

        virtual ~EventListener() = default;
    };

It would be better simply to define

    using EventListener = std::function<void(Event&event)>;

and pass and store the callback by value. The problem then becomes how to remove the event. Easy is to use a std::shared_ptr with and return it. So we end up with

    std::shared_ptr<EventListenerHandle> addEventListener(std::function<void(Event&event)>);

The user then hangs onto the EventListenerHandle till they don't need it anymore. As soon as the last copy of this goes out of scope then the listener will be removed. I know you want to make this like threejs but c++ is different and you should take advantage of RAII lifetimes and lambdas.

appModel.listenerSubscription =  mesh.addEventListener(
    [](Event & event){ std::cout << "my mesh was clicked" << std::endl; }
);

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