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eyelashes04.mhclo has material after verts 0 #409

Description

@Shatur

Describe the bug

Part of the eyelashes04.mhmat looks like this:

name eyelashes04
obj_file eyelashes04.obj
x_scale 5399 11998 1.4800
z_scale 962 5320 1.9221
y_scale 791 881 2.3298
z_depth 5
verts 0
material eyelashes04.mhmat
14742
14743
14744
14745

You can see that material comes after verts 0. Docs say that after verts line can contain only indices:

The `verts 0` line begins the vertex mapping section, which defines how each vertex of the asset mesh corresponds to vertices on the base mesh. Each subsequent line can be in one of two formats:

The file is not in the repo, it's a part of system assets, I just not sure where to report. I noticed because I'm writing parsers for MakeHuman formats for my game 🙂

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