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[Feature]: PvP reward megatile #283

Description

@uthuluc

What's the request?

for those pesky rewards that gain uses when you get more of them

RegisterResourceGenerationFunction("PvPRewardsGenerateResource");
void PvPRewardsGenerateResource(ChecklistEntry [int] resource_entries)
{
    string [int] USdescription;
	string [int] LoAdescription;
	
	int univerSeasoningUses = (get_property_int("_universalSeasoningsUsed"));
	int univerSeasoningUsesLeft = $item[universal seasoning].available_amount() - univerSeasoningUses;
	if (univerSeasoningUsesLeft > 0) {
        string url = invSearch("universal seasoning");
		USdescription.listAppend("+1 random buff or fite");
		resource_entries.listAppend(ChecklistEntryMake("__item universal seasoning", url, ChecklistSubentryMake(pluralise(univerSeasoningUsesLeft, "Universal Seasoning use", "Universal Seasoning uses"), "", USdescription), 998).ChecklistEntrySetIDTag("PvP Reward resource"));
    }
    int lawOfAverageUses = (get_property_int("_lawOfAveragesUsed"));
	int lawOfAverageUsesLeft = $item[law of averages].available_amount() - lawOfAverageUses;
	if (lawOfAverageUsesLeft > 0) {
        string url = invSearch("law of averages");
		LoAdescription.listAppend("+1 adv and buffs if used below 200 advs");
		resource_entries.listAppend(ChecklistEntryMake("__effect phairly balanced", url, ChecklistSubentryMake(pluralise(lawOfAverageUsesLeft, "Law of Averages", "Laws of Averages"), "", LoAdescription), 998).ChecklistEntrySetIDTag("PvP Reward resource"));
    }
}```

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