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83 lines (80 loc) · 3.97 KB
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<?xml version="1.0" encoding="utf-8"?>
<monsters>
<monster id="1" name="Maggot" targetCursor="small">
<sprite>monsters/maggot.xml</sprite>
<sound event="hit">monsters/maggot/hit1.ogg</sound>
<sound event="hit">monsters/maggot/hit2.ogg</sound>
<sound event="miss">monsters/maggot/miss1.ogg</sound>
<sound event="die">monsters/maggot/dying1.ogg</sound>
<drop item="Bug leg" percent="4" />
<drop item="Cactus drink" percent="1.5"/>
<drop item="Cactus potion" percent="0.7" />
<drop item="Maggot slime" percent="8"/>
<drop item="Roasted maggot" percent="1.5" />
<drop item="Sharp knife" percent="0.1" />
<attributes hp="50" size="4" speed="2.0" attack-min="5"
attack-delta="5" attack-magic="0" hit="10" evade="5"
magical-evade="5" physical-defence="0" magical-defence="5"
mutation="0"/>
<vulnerability element="fire" factor="1.5"/>
<vulnerability element="earth" factor="0.7"/>
<exp>6</exp>
<!-- average stroll- and track range-->
<behavior aggressive="false" cowardly="false" track-range="5"
stroll-range="32" attack-distance="32"/>
<attack id="1" priority="1" type="physical" pre-delay="10"
aft-delay="5" damage-factor="1" range="32" animation="attack"
script-event="strike"/>
</monster>
<monster id="2" name="Fire goblin">
<sprite>monsters/fire_goblin.xml</sprite>
<sound event="hit">monsters/fire_goblin/hit1.ogg</sound>
<sound event="hit">monsters/fire_goblin/hit2.ogg</sound>
<sound event="miss">monsters/fire_goblin/miss1.ogg</sound>
<drop item="Bug leg" percent="4" />
<drop item="Cactus drink" percent="1.5"/>
<drop item="Cactus potion" percent="0.7" />
<drop item="Maggot slime" percent="8"/>
<drop item="Roasted maggot" percent="1.5" />
<drop item="Sharp knife" percent="0.1" />
<attributes hp="220" size="4" speed="2.0" attack-min="15"
attack-delta="5" attack-magic="0" hit="10" evade="5"
magical-evade="5" physical-defence="5" magical-defence="0"
mutation="30"/>
<vulnerability element="fire" factor="1.5"/>
<vulnerability element="earth" factor="0.7"/>
<exp>33</exp>
<!-- average stroll- and track range-->
<behavior aggressive="false" cowardly="false" track-range="5"
stroll-range="32" attack-distance="32"/>
<attack id="1" priority="1" type="physical" pre-delay="10"
aft-delay="5" damage-factor="1" range="32" animation="attack"
script-event="strike" effect-id="5"/>
</monster>
<monster id="3" name="Reaper">
<sprite>monsters/reaper.xml</sprite>
<attributes hp="1000" size="4" speed="10.0" attack-min="50"
attack-delta="5" attack-magic="0" hit="10" evade="5"
magical-evade="5" physical-defence="5" magical-defence="0"
mutation="30"/>
<exp>1000</exp>
<behavior aggressive="true" cowardly="false" track-range="10"
stroll-range="32" attack-distance="32"/>
<attack id="1" priority="1" type="physical" pre-delay="10"
aft-delay="5" damage-factor="1" range="32" animation="attack"
script-event="strike" effect-id="2"/>
</monster>
<monster id="4" name="Pinkie">
<sprite>monsters/pinkie.xml</sprite>
<attributes hp="20" size="4" speed="10.0" attack-min="10"
attack-delta="5" attack-magic="0" hit="20" evade="5"
magical-evade="5" physical-defence="5" magical-defence="0"
mutation="30"/>
<exp>1000</exp>
<behavior aggressive="true" cowardly="false" track-range="10"
stroll-range="64" attack-distance="32"/>
<attack id="1" priority="1" type="physical" pre-delay="10"
aft-delay="2" damage-factor="1" range="32" animation="attack"
script-event="strike" effect-id="5"/>
</monster>
</monsters>