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[Feature] 2D trigger volumes #204
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enhancementNew feature or requestNew feature or requestlambda-rsIssues pertaining to the core frameworkIssues pertaining to the core frameworklambda-rs-platformIssues pertaining to the dependency & platform wrappersIssues pertaining to the dependency & platform wrappersphysicsAll things related to physicsAll things related to physics
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enhancementNew feature or requestNew feature or requestlambda-rsIssues pertaining to the core frameworkIssues pertaining to the core frameworklambda-rs-platformIssues pertaining to the dependency & platform wrappersIssues pertaining to the dependency & platform wrappersphysicsAll things related to physicsAll things related to physics
Overview
Add trigger volumes to the 2D physics API so gameplay code can detect overlap
enter and exit events without generating physical response.
Current State
The collision event system is intentionally limited to solid contacts.
Scope
Goals:
Collider2DBuilderNon-Goals:
Proposed API
Acceptance Criteria
Affected Crates
lambda-rs, lambda-rs-platform
Notes
collision events.