I was told dice dagger doesn't show you actually getting hit. I'm not sure if they meant the non explosive hit, the explosive hit, or both, but adding
tricid @tricid · 2 years ago
Owner
I believe I reproduced the issue:
If you hit someone with a dice dagger, and it does 0 damage, it "hits" the target, but then re-calculates and says it missed because it did 0 damage. So some of the "hit" code runs, but the hit animation does not go off.
Not sure I want to fix it, as removing that 0 = miss check may affect other things
By Smitty on 2018-06-23T00:52:40 (imported from GitLab project)
I was told dice dagger doesn't show you actually getting hit. I'm not sure if they meant the non explosive hit, the explosive hit, or both, but adding
tricid @tricid · 2 years ago
Owner
I believe I reproduced the issue:
If you hit someone with a dice dagger, and it does 0 damage, it "hits" the target, but then re-calculates and says it missed because it did 0 damage. So some of the "hit" code runs, but the hit animation does not go off.
Not sure I want to fix it, as removing that 0 = miss check may affect other things
By Smitty on 2018-06-23T00:52:40 (imported from GitLab project)