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Rename Cloud Runner to Orchestrator (#775) #1

Rename Cloud Runner to Orchestrator (#775)

Rename Cloud Runner to Orchestrator (#775) #1

Triggered via push March 13, 2026 20:03
Status Failure
Total duration 27m 18s
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Matrix: buildForAllPlatformsUbuntu
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192 errors and 286 warnings
StandaloneWindows64 on 2023.2.2f1
Build failed with exit code 1
StandaloneWindows64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2023.2.2f1
Build failed with exit code 1
StandaloneWindows64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2023.2.2f1
Build failed with exit code 1
StandaloneWindows64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2021.3.32f1
Build failed with exit code 1
StandaloneWindows64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2021.3.32f1
Build failed with exit code 1
StandaloneWindows64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2021.3.32f1
Build failed with exit code 1
StandaloneWindows64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2022.3.13f1
Build failed with exit code 1
StandaloneWindows64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2022.3.13f1
Build failed with exit code 1
StandaloneWindows64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2022.3.13f1
Build failed with exit code 1
StandaloneWindows64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 2021.3.32f1
Build failed with exit code 1
WebGL on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 2021.3.32f1
Build failed with exit code 1
WebGL on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 2021.3.32f1
Build failed with exit code 1
WebGL on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2022.3.13f1
Build failed with exit code 1
StandaloneLinux64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneOSX on 2021.3.32f1
Build failed with exit code 1
StandaloneOSX on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneOSX on 2021.3.32f1
Build failed with exit code 1
StandaloneOSX on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneOSX on 2021.3.32f1
Build failed with exit code 1
StandaloneOSX on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2021.3.32f1
Build failed with exit code 1
StandaloneWindows64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2021.3.32f1
Build failed with exit code 1
StandaloneWindows64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2021.3.32f1
Build failed with exit code 1
StandaloneWindows64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneOSX on 2023.2.2f1
Build failed with exit code 1
StandaloneOSX on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneOSX on 2023.2.2f1
Build failed with exit code 1
StandaloneOSX on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneOSX on 2023.2.2f1
Build failed with exit code 1
StandaloneOSX on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneOSX on 2022.3.13f1
Build failed with exit code 1
StandaloneOSX on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneOSX on 2022.3.13f1
Build failed with exit code 1
StandaloneOSX on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneOSX on 2022.3.13f1
Build failed with exit code 1
StandaloneOSX on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
iOS on 2023.2.2f1
Build failed with exit code 1
iOS on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
iOS on 2023.2.2f1
Build failed with exit code 1
iOS on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
iOS on 2023.2.2f1
Build failed with exit code 1
iOS on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 6000.0.36f1
Build failed with exit code 1
WebGL on 6000.0.36f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 6000.0.36f1
Build failed with exit code 1
WebGL on 6000.0.36f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 6000.0.36f1
Build failed with exit code 1
WebGL on 6000.0.36f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Android on 2022.3.13f1
Build failed with exit code 1
Android on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Android on 2022.3.13f1
Build failed with exit code 1
Android on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Android on 2022.3.13f1
Build failed with exit code 1
Android on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
iOS on 2022.3.13f1
Build failed with exit code 1
iOS on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
iOS on 2022.3.13f1
Build failed with exit code 1
iOS on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
iOS on 2022.3.13f1
Build failed with exit code 1
iOS on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2021.3.32f1
Build failed with exit code 1
StandaloneLinux64 on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2023.2.2f1
Build failed with exit code 1
StandaloneWindows64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2023.2.2f1
Build failed with exit code 1
StandaloneWindows64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2023.2.2f1
Build failed with exit code 1
StandaloneWindows64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2022.3.13f1
Build failed with exit code 1
StandaloneWindows64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2022.3.13f1
Build failed with exit code 1
StandaloneWindows64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2022.3.13f1
Build failed with exit code 1
StandaloneWindows64 on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 2023.2.2f1
Build failed with exit code 1
WebGL on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 2023.2.2f1
Build failed with exit code 1
WebGL on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 2023.2.2f1
Build failed with exit code 1
WebGL on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64 on 2023.2.2f1
Build failed with exit code 1
StandaloneLinux64 on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
iOS on 2021.3.32f1
Build failed with exit code 1
iOS on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
iOS on 2021.3.32f1
Build failed with exit code 1
iOS on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
iOS on 2021.3.32f1
Build failed with exit code 1
iOS on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Android on 2023.2.2f1
Build failed with exit code 1
Android on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Android on 2023.2.2f1
Build failed with exit code 1
Android on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Android on 2023.2.2f1
Build failed with exit code 1
Android on 2023.2.2f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 6000.0.36f1 (via Build Profile)
Build failed with exit code 1
WebGL on 6000.0.36f1 (via Build Profile)
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 6000.0.36f1 (via Build Profile)
Build failed with exit code 1
WebGL on 6000.0.36f1 (via Build Profile)
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 6000.0.36f1 (via Build Profile)
Build failed with exit code 1
WebGL on 6000.0.36f1 (via Build Profile)
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 2022.3.13f1
Build failed with exit code 1
WebGL on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 2022.3.13f1
Build failed with exit code 1
WebGL on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL on 2022.3.13f1
Build failed with exit code 1
WebGL on 2022.3.13f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Android on 2021.3.32f1
Build failed with exit code 1
Android on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Android on 2021.3.32f1
Build failed with exit code 1
Android on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Android on 2021.3.32f1
Build failed with exit code 1
Android on 2021.3.32f1
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64 on 2023.2.2f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneWindows64 on 2023.2.2f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2023.2.2f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneLinux64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2022.3.13f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2021.3.32f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneWindows64 on 2021.3.32f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2021.3.32f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneLinux64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2022.3.13f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneWindows64 on 2022.3.13f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2022.3.13f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2021.3.32f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
WebGL on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
WebGL on 2021.3.32f1
Changes were made to the following files and folders:
WebGL on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
WebGL on 2021.3.32f1
Changes were made to the following files and folders:
WebGL on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
WebGL on 2021.3.32f1
Changes were made to the following files and folders:
WebGL on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2021.3.32f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2022.3.13f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2021.3.32f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneOSX on 2021.3.32f1
?? dist/unity-config/services-config.json
StandaloneOSX on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneOSX on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2021.3.32f1
?? dist/unity-config/services-config.json
StandaloneOSX on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneOSX on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2021.3.32f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneWindows64 on 2021.3.32f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2021.3.32f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2023.2.2f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2023.2.2f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneOSX on 2023.2.2f1
?? dist/unity-config/services-config.json
StandaloneOSX on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneOSX on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2023.2.2f1
?? dist/unity-config/services-config.json
StandaloneOSX on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneOSX on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2022.3.13f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneOSX on 2022.3.13f1
?? dist/unity-config/services-config.json
StandaloneOSX on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneOSX on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2022.3.13f1
?? dist/unity-config/services-config.json
StandaloneOSX on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneOSX on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneOSX on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneLinux64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2023.2.2f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
iOS on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
iOS on 2023.2.2f1
Changes were made to the following files and folders:
iOS on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
iOS on 2023.2.2f1
Changes were made to the following files and folders:
iOS on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2023.2.2f1
Changes were made to the following files and folders:
iOS on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 6000.0.36f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
WebGL on 6000.0.36f1
?? dist/unity-config/services-config.json
WebGL on 6000.0.36f1
Changes were made to the following files and folders:
WebGL on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 6000.0.36f1
?? dist/unity-config/services-config.json
WebGL on 6000.0.36f1
Changes were made to the following files and folders:
WebGL on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 6000.0.36f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2023.2.2f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2022.3.13f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Android on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
Android on 2022.3.13f1
Changes were made to the following files and folders:
Android on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
Android on 2022.3.13f1
Changes were made to the following files and folders:
Android on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
Android on 2022.3.13f1
Changes were made to the following files and folders:
Android on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2022.3.13f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
iOS on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
iOS on 2022.3.13f1
Changes were made to the following files and folders:
iOS on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
iOS on 2022.3.13f1
Changes were made to the following files and folders:
iOS on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2022.3.13f1
Changes were made to the following files and folders:
iOS on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2021.3.32f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
?? dist/unity-config/services-config.json
StandaloneLinux64 on 2021.3.32f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2023.2.2f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneWindows64 on 2023.2.2f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2023.2.2f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2022.3.13f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneWindows64 on 2022.3.13f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2022.3.13f1
?? dist/unity-config/services-config.json
StandaloneWindows64 on 2022.3.13f1
Changes were made to the following files and folders:
StandaloneWindows64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2023.2.2f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
WebGL on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
WebGL on 2023.2.2f1
Changes were made to the following files and folders:
WebGL on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
WebGL on 2023.2.2f1
Changes were made to the following files and folders:
WebGL on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
WebGL on 2023.2.2f1
Changes were made to the following files and folders:
WebGL on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneLinux64 on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
StandaloneLinux64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
StandaloneLinux64 on 2023.2.2f1
Changes were made to the following files and folders:
StandaloneLinux64 on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2021.3.32f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
iOS on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
iOS on 2021.3.32f1
Changes were made to the following files and folders:
iOS on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
iOS on 2021.3.32f1
Changes were made to the following files and folders:
iOS on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
iOS on 2021.3.32f1
Changes were made to the following files and folders:
iOS on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2023.2.2f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Android on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
Android on 2023.2.2f1
Changes were made to the following files and folders:
Android on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
Android on 2023.2.2f1
Changes were made to the following files and folders:
Android on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2023.2.2f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
Android on 2023.2.2f1
Changes were made to the following files and folders:
Android on 2023.2.2f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 6000.0.36f1 (via Build Profile)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
WebGL on 6000.0.36f1 (via Build Profile)
?? dist/unity-config/services-config.json
WebGL on 6000.0.36f1 (via Build Profile)
Changes were made to the following files and folders:
WebGL on 6000.0.36f1 (via Build Profile)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 6000.0.36f1 (via Build Profile)
?? dist/unity-config/services-config.json
WebGL on 6000.0.36f1 (via Build Profile)
Changes were made to the following files and folders:
WebGL on 6000.0.36f1 (via Build Profile)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 6000.0.36f1 (via Build Profile)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2022.3.13f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
WebGL on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
WebGL on 2022.3.13f1
Changes were made to the following files and folders:
WebGL on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
WebGL on 2022.3.13f1
Changes were made to the following files and folders:
WebGL on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL on 2022.3.13f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
WebGL on 2022.3.13f1
Changes were made to the following files and folders:
WebGL on 2022.3.13f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2021.3.32f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ./, actions/cache@v4, actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Android on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
Android on 2021.3.32f1
Changes were made to the following files and folders:
Android on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset ?? dist/unity-config/services-config.json
Android on 2021.3.32f1
Changes were made to the following files and folders:
Android on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android on 2021.3.32f1
M test-project/ProjectSettings/ProjectSettings.asset D test-project/ProjectSettings/ProjectSettingsIl2cpp.asset
Android on 2021.3.32f1
Changes were made to the following files and folders:
Android on 2021.3.32f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.