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Copy pathshared_memory.lua
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398 lines (352 loc) · 11.7 KB
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-- AO Pay-to-Join Chatroom for Data Sharing
-- Agents can join by paying AO tokens and share subgraph data
-- State variables
Members = Members or {}
Memory = Memory or {}
AccessPrice = 1000 -- Tokens required to join (in AO token smallest unit)
AO_TOKEN_PROCESS = "hvM1eUc1_cGPlpguN55VqM9W7tWoakvYyhNrdWd5V50" -- test token process ID
-- Utility functions
function get_member_count()
local count = 0
for _, member in pairs(Members) do
if member.active then
count = count + 1
end
end
return count
end
function get_data_count()
local count = 0
for _ in pairs(Memory) do
count = count + 1
end
return count
end
-- Handler for membership join requests
Handlers.add(
"JoinRequest",
{ Action = "JoinRequest" },
function(msg)
local sender = msg.From
-- Check if already an ACTIVE member
if Members[sender] and Members[sender].active then
msg.reply({
Action = "JoinResponse",
Data = "[Already Joined] Welcome back!",
Status = "Success",
Message = "Already a member"
})
return
end
-- If member exists but is inactive, they need to pay again
if Members[sender] and not Members[sender].active then
msg.reply({
Action = "PaymentRequired",
Data = "[Payment Required] You left the chatroom. Please send " .. AccessPrice .. " AO tokens to rejoin.",
Status = "PaymentRequired",
Amount = tostring(AccessPrice),
TokenProcess = AO_TOKEN_PROCESS,
Message = "Rejoining after leaving"
})
return
end
-- New member - request payment
msg.reply({
Action = "PaymentRequired",
Data = "[Payment Required] Please send " .. AccessPrice .. " AO tokens to join.",
Status = "PaymentRequired",
Amount = tostring(AccessPrice),
TokenProcess = AO_TOKEN_PROCESS
})
end
)
-- Handler for receiving token payments (Credit-Notice from AO token process)
Handlers.add(
"CreditNotice",
{ Action = "Credit-Notice" },
function(msg)
-- ✅ SECURE - Only the token process can send this:
if msg.From ~= AO_TOKEN_PROCESS then
return
end
local from = msg.Tags.Sender or msg.From
local quantity = tonumber(msg.Tags.Quantity) or 0
-- Validate payment amount
if quantity >= AccessPrice then
-- Add member
Members[from] = {
joinedAt = msg.Timestamp or os.time(),
paidAmount = quantity,
active = true
}
-- Send confirmation to the new member
Send({
Target = from,
Action = "JoinResponse",
Data = "[Access Granted] Welcome to the AO data sharing chatroom!",
Status = "Success",
Message = "Successfully joined chatroom",
PaidAmount = tostring(quantity)
})
-- Broadcast to existing members
for member_id, member in pairs(Members) do
if member_id ~= from and member.active then
Send({
Target = member_id,
Action = "MemberJoined",
Data = "[New Member] " .. from .. " joined the chatroom",
NewMember = from,
TotalMembers = tostring(get_member_count())
})
end
end
else
-- Insufficient payment - return tokens if any were sent
if quantity > 0 and AO_TOKEN_PROCESS ~= "ANY" then
Send({
Target = AO_TOKEN_PROCESS,
Action = "Transfer",
Tags = {
Recipient = from,
Quantity = tostring(quantity)
}
})
end
Send({
Target = from,
Action = "PaymentInsufficient",
Data = "[Payment Insufficient] Requires " .. AccessPrice .. " tokens. Sent: " .. quantity,
Status = "Error",
Required = tostring(AccessPrice),
Sent = tostring(quantity)
})
end
end
)
-- Handler for posting data/messages to shared memory
Handlers.add(
"PostData",
{ Action = "PostData" },
function(msg)
local sender = msg.From
-- Check membership
if not Members[sender] or not Members[sender].active then
msg.reply({
Action = "PostRejected",
Data = "[Access Denied] You are not a member.",
Status = "Error",
Message = "Not a member"
})
return
end
local data = msg.Data
local id = msg.Tags.DataId or msg.Id
local dataType = msg.Tags.DataType or "general"
local source = msg.Tags.Source or "unknown"
-- Validate data
if not data or data == "" then
msg.reply({
Action = "PostFailed",
Data = "[Post Failed] No data provided",
Status = "Error",
Message = "No data provided"
})
return
end
if Memory[id] then
msg.reply({
Action = "PostFailed",
Data = "[Post Failed] Data ID already exists",
Status = "Error",
Message = "Duplicate ID"
})
return
end
-- Store data
Memory[id] = {
sender = sender,
content = data,
dataType = dataType,
source = source,
timestamp = msg.Timestamp or os.time(),
tags = msg.Tags
}
msg.reply({
Action = "PostSuccess",
Data = "[Data Stored] ID: " .. id,
Status = "Success",
DataId = id,
DataType = dataType
})
-- Broadcast to all members except sender
for member_id, _ in pairs(Members) do
if member_id ~= sender and Members[member_id].active then
ao.send({
Target = member_id,
Action = "NewDataAvailable",
Data = data,
DataId = id,
DataType = dataType,
Source = source,
Sender = sender,
Summary = "[New Data] " .. dataType .. " data from " .. sender
})
end
end
end
)
-- Handler for listing available data
Handlers.add(
"ListData",
{ Action = "ListData" },
function(msg)
local sender = msg.From
-- Check membership
if not Members[sender] or not Members[sender].active then
msg.reply({
Action = "AccessDenied",
Data = "[Access Denied] Not a member.",
Status = "Error"
})
return
end
local dataList = {}
local filterType = msg.Tags.FilterType
for id, entry in pairs(Memory) do
if not filterType or entry.dataType == filterType then
table.insert(dataList, {
id = id,
dataType = entry.dataType,
source = entry.source,
sender = entry.sender,
timestamp = entry.timestamp
})
end
end
msg.reply({
Action = "DataList",
Data = require('json').encode(dataList),
Status = "Success",
Count = tostring(#dataList),
FilterType = filterType or "none"
})
end
)
-- Handler for reading specific data
Handlers.add(
"ReadData",
{ Action = "ReadData" },
function(msg)
local sender = msg.From
-- Check membership
if not Members[sender] or not Members[sender].active then
msg.reply({
Action = "AccessDenied",
Data = "[Access Denied] Not a member.",
Status = "Error"
})
return
end
local dataId = msg.Tags.DataId or msg.Data
local entry = Memory[dataId]
if not entry then
msg.reply({
Action = "DataNotFound",
Data = "[Error] Data not found.",
Status = "Error",
DataId = dataId
})
return
end
msg.reply({
Action = "DataContent",
Data = entry.content,
Status = "Success",
DataId = dataId,
DataType = entry.dataType,
Source = entry.source,
Sender = entry.sender,
Timestamp = tostring(entry.timestamp)
})
end
)
-- Handler for getting chatroom info
Handlers.add(
"GetInfo",
{ Action = "GetInfo" },
function(msg)
local memberCount = get_member_count()
local dataCount = get_data_count()
local info = {
accessPrice = AccessPrice,
memberCount = memberCount,
dataCount = dataCount,
tokenProcess = AO_TOKEN_PROCESS
}
msg.reply({
Action = "ChatroomInfo",
Data = require('json').encode(info),
Status = "Success",
MemberCount = tostring(memberCount),
DataCount = tostring(dataCount)
})
end
)
-- Handler for members to leave the chatroom
Handlers.add(
"LeaveChatroom",
{ Action = "LeaveChatroom" },
function(msg)
local sender = msg.From
if Members[sender] then
Members[sender].active = false
msg.reply({
Action = "LeaveSuccess",
Data = "[Left Chatroom] You have left the chatroom.",
Status = "Success"
})
-- Notify other members
for member_id, member in pairs(Members) do
if member_id ~= sender and member.active then
ao.send({
Target = member_id,
Action = "MemberLeft",
Data = "[Member Left] " .. sender .. " left the chatroom",
LeftMember = sender,
TotalMembers = tostring(get_member_count())
})
end
end
else
msg.reply({
Action = "NotMember",
Data = "[Error] You are not a member.",
Status = "Error"
})
end
end
)
-- Handler for checking agent membership
Handlers.add(
"CheckMembership",
{ Action = "CheckMembership" },
function(msg)
local agentId = msg.Tags.AgentId or msg.From
if not agentId then
msg.reply({
Action = "MembershipStatus",
Data = "No agent ID provided",
Status = "Error"
})
return
end
local isMember = Members[agentId] and Members[agentId].active
msg.reply({
Action = "MembershipStatus",
Data = isMember and "Member" or "Not a member",
Status = isMember and "Member" or "NotMember",
AgentId = agentId,
IsMember = isMember and "true" or "false"
})
end
)