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Copy pathPlugin.cs
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Copy pathPlugin.cs
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74 lines (58 loc) · 1.96 KB
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using Items.Interface.Model;
using MelonLoader;
using StellarModdingAPI.Items;
using StellarModdingAPI.Parts;
using UnityEngine.InputSystem;
using System.Linq;
using UnityEngine;
using System;
using StellarModdingAPI.Integration;
namespace StellarModdingAPI;
public class Plugin : MelonPlugin
{
public static class Events
{
public static event Action? LoadAssets;
public static event Action? CreateItems;
public static event Action? CreateParts;
internal static void InvokeLoadAssets() => LoadAssets?.Invoke();
internal static void InvokeCreateItems() => CreateItems?.Invoke();
internal static void InvokeCreateParts() => CreateParts?.Invoke();
}
public override void OnInitializeMelon()
=> MelonEvents.OnSceneWasLoaded.Subscribe(OnSceneWasLoaded);
public override void OnDeinitializeMelon()
=> MelonEvents.OnSceneWasLoaded.Unsubscribe(OnSceneWasLoaded);
public override void OnLateInitializeMelon()
{
Events.InvokeLoadAssets();
Events.InvokeCreateItems();
ItemRegistry.Refresh();
Events.InvokeCreateParts();
}
public static void OnSceneWasLoaded(int buildIndex, string sceneName)
{
if (buildIndex == SceneIntegration.GameInfo.BuildIndex)
{
ItemRegistry.Refresh();
PartRegistry.Rebuild();
}
}
// TODO: Move this somewhere more appropriate
public override void OnUpdate()
{
if (Keyboard.current.f8Key.wasPressedThisFrame)
{
// Find every ItemSettings object in the game and return their ID
var items = Resources.FindObjectsOfTypeAll<ItemSettings>().OrderBy(i => i.id);
foreach (var item in items)
{
MelonLogger.Msg($"{item.id}: {item.itemName}");
}
}
}
public static void RegisterPart(PartDefinition definition)
{
PartRegistry.Register(definition);
}
}