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README.md

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@@ -9,3 +9,8 @@ Main Features:
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more info at:
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http://johnzero7.github.io/HaydeeTools/
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Difuse and Emissive textures are of the common kind.<br />
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Normal maps are: RRRG (B is calculated. Normals can be converted from Edith. Tool=>Import texture. Format NormalMap)<br />
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Specular maps are: R=Roughness, G=Specular intensity, B=Metallic (not properly implemented in Haydee. Leave 0)<br />

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