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65 lines (57 loc) · 2.13 KB
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// Copyright 2024-2026 Jeff Bush
//
// Licensed under the Apache License, Version 2.0 (the 'License');
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an 'AS IS' BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import * as loadsave from './loadsave.js';
import * as sprite from './sprites.js';
import * as audio from './audio.js';
test('round trip', () => {
const spriteData = new Uint8ClampedArray(sprite.SPRITE_SHEET_WIDTH *
sprite.SPRITE_SHEET_HEIGHT * 4);
for (let i = 0; i < 1000; i += 4) {
for (let j = 0; j < 4; j++) {
spriteData[i + j] = sprite.PALETTE[i % 16][j];
}
}
const code = `: draw_frame
1 cls
2 set_color
16 16 112 112 fill_rect
;
`;
function makeSoundEffect(noteDuration, waveform, pitches, amplitudes) {
const result = {
noteDuration: noteDuration,
waveform: waveform,
pitches: new Uint8ClampedArray(audio.NOTES_PER_EFFECT).fill(0),
amplitudes: new Uint8ClampedArray(audio.NOTES_PER_EFFECT).fill(0),
};
// The input arrays are shorter, so copy them in ensuring zero padding
// (necessary to match below)
for (let i = 0; i < pitches.length; i++) {
result.pitches[i] = pitches[i];
result.amplitudes[i] = amplitudes[i];
}
return result;
}
const soundEffects = [
makeSoundEffect(1, 0, [1, 2, 3, 4], [5, 6, 7, 8]),
makeSoundEffect(2, 2, [9, 10, 11], [12, 13, 14]),
makeSoundEffect(4, 3, [18, 19, 20, 21, 22], [23, 24, 25, 26, 27]),
];
const encoded = loadsave.encodeSaveData(code, spriteData, soundEffects);
const [decodedCode, decodedSprites, decodedSoundEffects] =
loadsave.decodeSaveData(encoded);
expect(decodedCode).toBe(code);
expect(decodedSprites).toStrictEqual(spriteData);
expect(decodedSoundEffects).toStrictEqual(soundEffects);
});